/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_SPRITESHEET_H #define TWP_SPRITESHEET_H #include "common/hashmap.h" #include "common/rect.h" #include "common/stream.h" #include "math/vector2d.h" namespace Twp { struct SpriteSheetMetadata { Common::String image; }; struct SpriteSheetFrame { Common::String name; Common::Rect frame; Common::Rect spriteSourceSize; Math::Vector2d sourceSize; }; struct SpriteSheet { void parseSpriteSheet(const Common::String &contents); const SpriteSheetFrame *frame(const Common::String &key) const; const SpriteSheetFrame &getFrame(const Common::String &key) const; SpriteSheetMetadata meta; Common::HashMap _frameTable; }; } // namespace Twp #endif // TWP_SPRITESHEET_H