/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "twp/twp.h"
#include "twp/detection.h"
#include "twp/object.h"
#include "twp/resmanager.h"
#include "twp/room.h"
#include "twp/squtil.h"
#define MIN_TALK_DIST 60
#define MIN_GIVE_DIST 35
#define MIN_USE_DIST 15
namespace Twp {
static float getVerbDist(VerbId verb) {
if (verb.id == VERB_TALKTO)
return MIN_TALK_DIST;
if (verb.id == VERB_GIVE)
return MIN_GIVE_DIST;
return MIN_USE_DIST;
}
enum class BlinkState {
Closed,
Open
};
class Blink : public Motor {
public:
Blink(Common::SharedPtr obj, float min, float max) : _obj(obj), _min(min), _max(max) {
_obj->showLayer("blink", false);
_state = BlinkState::Closed;
_duration = g_twp->getRandom(min, max);
}
virtual void onUpdate(float elapsed) override {
if (_state == BlinkState::Closed) {
// wait to blink
_elapsed += elapsed;
if (_elapsed > _duration) {
_state = BlinkState::Open;
_obj->showLayer("blink", true);
_elapsed = 0;
}
} else if (_state == BlinkState::Open) {
// wait time the eyes are closed
_elapsed += elapsed;
if (_elapsed > 0.25) {
_obj->showLayer("blink", false);
_duration = g_twp->getRandom(_min, _max);
_elapsed = 0;
_state = BlinkState::Closed;
}
}
}
private:
Common::SharedPtr _obj;
BlinkState _state = BlinkState::Closed;
float _min = 0.f;
float _max = 0.f;
float _elapsed = 0.f;
float _duration = 0.f;
};
Object::Object()
: _talkOffset(0, 90) {
_node = Common::SharedPtr(new Node("newObj"));
_nodeAnim = Common::SharedPtr(new Anim(this));
_node->addChild(_nodeAnim.get());
sq_resetobject(&_table);
sq_resetobject(&_enter);
sq_resetobject(&_leave);
}
Object::Object(HSQOBJECT o, const Common::String &key)
: _talkOffset(0, 90), _table(o), _key(key) {
sq_resetobject(&_enter);
sq_resetobject(&_leave);
}
Object::~Object() {
if (_nodeAnim)
_nodeAnim->remove();
_node->remove();
if (_layer) {
size_t i = find(_layer->_objects, this);
if (i != (size_t)-1) {
_layer->_objects.remove_at(i);
}
_layer = nullptr;
}
}
Common::SharedPtr Object::createActor() {
Common::SharedPtr result(new Object());
result->_hotspot = Common::Rect(-18, 0, 37, 71);
result->_facing = Facing::FACE_FRONT;
result->_useWalkboxes = true;
result->showLayer("blink", false);
result->showLayer("eyes_left", false);
result->showLayer("eyes_right", false);
result->showLayer("head2", false);
result->showLayer("head3", false);
result->showLayer("head4", false);
result->showLayer("head5", false);
result->showLayer("head6", false);
return result;
}
int Object::getId() const {
SQInteger result = 0;
(void)sqgetf(_table, "_id", result);
return (int)result;
}
Common::String Object::getName() const {
if ((_table._type == OT_TABLE) && (sqrawexists(_table, "name"))) {
Common::String result;
(void)sqgetf(_table, "name", result);
return result;
}
return _name;
}
void Object::setState(int state, bool instant) {
play(state, false, instant);
_state = state;
}
void Object::play(int state, bool loop, bool instant) {
play(Common::String::format("state%d", state), loop, instant);
_state = state;
}
void Object::play(const Common::String &state, bool loop, bool instant) {
if (state == "eyes_right") {
showLayer("eyes_front", false);
showLayer("eyes_left", false);
showLayer("eyes_right", true);
} else if (state == "eyes_left") {
showLayer("eyes_front", false);
showLayer("eyes_left", true);
showLayer("eyes_right", false);
} else if (state == "eyes_front") {
showLayer("eyes_front", true);
showLayer("eyes_left", false);
showLayer("eyes_right", false);
} else {
_animName = state;
_animLoop = loop;
if (!playCore(state, loop, instant))
playCore(state + suffix(), loop, instant);
}
}
bool Object::playCore(const Common::String &state, bool loop, bool instant) {
for (size_t i = 0; i < _anims.size(); i++) {
ObjectAnimation &anim = _anims[i];
if (anim.name == state) {
_animFlags = anim.flags;
_nodeAnim->setAnim(&anim, _fps, loop, instant);
return true;
}
}
// if not found, clear the previous animation
if (!g_twp->_resManager->isActor(getId())) {
_nodeAnim->clearFrames();
_nodeAnim->clear();
}
return false;
}
static Node *getChildByName(Node *node, const Common::String &name) {
if (!node)
return nullptr;
for (auto child : node->getChildren()) {
if (child->getName() == name) {
return child;
}
}
return nullptr;
}
static Node *getLayerByName(Node *node, const Common::String &name) {
Node *child = getChildByName(node, name);
if (child)
return child;
if (node->getChildren().size() == 1) {
return getChildByName(node->getChildren()[0], name);
}
return nullptr;
}
void Object::showLayer(const Common::String &layer, bool visible) {
int index = -1;
for (size_t i = 0; i < _hiddenLayers.size(); i++) {
if (_hiddenLayers[i] == layer) {
index = i;
break;
}
}
if (visible) {
if (index != -1)
_hiddenLayers.remove_at(index);
} else {
if (index == -1)
_hiddenLayers.push_back(layer);
}
Node *node = getLayerByName(_node.get(), layer);
if (node)
node->setVisible(visible);
}
Facing Object::getFacing() const {
if (_facingLockValue != 0)
return (Facing)_facingLockValue;
for (size_t i = 0; i < _facingMap.size(); i++) {
if (_facingMap[i].key == _facing)
return _facingMap[i].value;
}
return _facing;
}
void Object::trig(const Common::String &name) {
// debug fmt"Trigger object #{self.id} ({self.name}) sound '{name}'"
int trigNum;
sscanf(name.c_str(), "@%d", &trigNum);
if ((name.size() > 1) && Common::isDigit(name[1])) {
if (_triggers.contains(trigNum)) {
_triggers[trigNum]->trig();
} else {
warning("Trigger #%d not found in object #%i (%s)", trigNum, getId(), _key.c_str());
}
} else {
SQInteger id = 0;
(void)sqgetf(sqrootTbl(g_twp->getVm()), name.substr(1), id);
Common::SharedPtr sound = sqsounddef(id);
if (!sound)
warning("Cannot trig sound '%s', sound not found (id=%lld, %s)", name.c_str(), id, _key.c_str());
else
g_twp->_audio->play(sound, Audio::Mixer::SoundType::kPlainSoundType);
}
}
Common::String Object::suffix() const {
switch (getFacing()) {
case Facing::FACE_BACK:
return "_back";
default:
case Facing::FACE_FRONT:
return "_front";
case Facing::FACE_LEFT:
// there is no animation with `left` suffix but use left and flip the sprite
return "_right";
case Facing::FACE_RIGHT:
return "_right";
}
}
void Object::setPop(int count) {
_popCount = count;
_popElapsed = 0.f;
}
float Object::popScale() const {
return 0.5f + 0.5f * sin(-M_PI / 2.f + _popElapsed * 4.f * M_PI);
}
int Object::defaultVerbId() {
SQInteger result = VERB_LOOKAT;
if (sqrawexists(_table, "defaultVerb") && SQ_FAILED(sqgetf(_table, "defaultVerb", result))) {
error("Failed to get defaultVerb");
} else if (g_twp->_resManager->isActor(getId())) {
result = sqrawexists(_table, "verbTalkTo") ? VERB_TALKTO : VERB_WALKTO;
}
return result;
}
Math::Vector2d Object::getUsePos() {
return g_twp->_resManager->isActor(getId()) ? _node->getPos() + _node->getOffset() : _node->getPos() + _node->getOffset() + _usePos;
}
bool Object::isTouchable() {
if (_objType == otNone) {
if (_state == GONE) {
return false;
} else if (_node && !_node->isVisible()) {
return false;
} else if (sqrawexists(_table, "_touchable")) {
bool result;
if (SQ_FAILED(sqgetf(_table, "_touchable", result)))
error("Failed to get touchable");
return result;
} else if (sqrawexists(_table, "initTouchable")) {
bool result;
if (SQ_FAILED(sqgetf(_table, "initTouchable", result)))
error("Failed to get touchable");
return result;
} else {
return true;
}
}
return false;
}
void Object::setTouchable(bool value) {
if (sqrawexists(_table, "_touchable"))
sqsetf(_table, "_touchable", value);
else
sqnewf(_table, "_touchable", value);
}
void Object::setIcon(int fps, const Common::StringArray &icons) {
HSQUIRRELVM v = g_twp->getVm();
sq_newarray(v, 0);
sqpush(v, fps);
for (size_t i = 0; i < icons.size(); i++) {
sqpush(v, icons[i]);
sq_arrayappend(v, -2);
}
HSQOBJECT array;
sq_resetobject(&array);
sq_getstackobj(v, -1, &array);
sqsetf(_table, "icon", array);
_iconIndex = 0;
_iconElapsed = 0.f;
}
void Object::setIcon(const Common::String &icon) {
Common::StringArray icons;
icons.push_back(icon);
setIcon(0, icons);
sqsetf(_table, "icon", icon);
}
struct GetIcons {
GetIcons(int &fps, Common::StringArray &icons) : _fps(fps), _icons(icons) { _fps = 0; }
void operator()(HSQOBJECT item) {
if (_index == 0) {
_fps = sq_objtointeger(&item);
} else {
Common::String icon = sq_objtostring(&item);
_icons.push_back(icon);
}
_index++;
}
public:
int &_fps;
Common::StringArray &_icons;
private:
int _index = 0;
};
ObjectIcons Object::getIcons() const {
ObjectIcons result;
HSQOBJECT iconTable;
sq_resetobject(&iconTable);
(void)sqgetf(_table, "icon", iconTable);
if (iconTable._type == OT_NULL) {
return result;
}
if (iconTable._type == OT_STRING) {
Common::String icons(sq_objtostring(&iconTable));
result.icons.push_back(icons);
return result;
}
if (iconTable._type == OT_ARRAY) {
sqgetitems(iconTable, GetIcons(result.fps, result.icons));
return result;
}
return result;
}
Common::String Object::getIcon() {
ObjectIcons result = getIcons();
if (result.icons.empty())
return "";
_iconIndex = _iconIndex % result.icons.size();
return result.icons[_iconIndex];
}
int Object::getFlags() {
SQInteger result = 0;
if (sqrawexists(_table, "flags") && SQ_FAILED(sqgetf(_table, "flags", result)))
error("Failed to get flags");
return result;
}
void Object::setRoom(Common::SharedPtr object, Common::SharedPtr room) {
bool roomChanged = object->_room != room;
if (roomChanged || !object->_node->getParent()) {
if (roomChanged) {
object->stopObjectMotors();
}
Common::SharedPtr oldRoom = object->_room;
if (oldRoom && object->_node->getParent()) {
debugC(kDebugGame, "Remove %s from room %s", object->_key.c_str(), oldRoom->_name.c_str());
Common::SharedPtr layer = oldRoom->layer(0);
if (layer) {
int index = find(layer->_objects, object);
if (index != -1)
layer->_objects.remove_at(index);
if (layer)
layer->_node->removeChild(object->_node.get());
}
}
if (room && room->layer(0) && room->layer(0)->_node) {
debugC(kDebugGame, "Add %s in room %s", object->_key.c_str(), room->_name.c_str());
Common::SharedPtr layer = room->layer(0);
if (layer) {
int index = find(layer->_objects, object);
if (index == -1)
layer->_objects.push_back(object);
layer->_node->addChild(object->_node.get());
}
}
object->_room = room;
if (roomChanged && g_twp->_resManager->isActor(object->getId())) {
if (room == g_twp->_room) {
g_twp->actorEnter(object);
} else if (oldRoom == g_twp->_room) {
g_twp->actorExit(object);
}
}
}
}
static void disableMotor(Common::SharedPtr motor) {
if (motor)
motor->disable();
}
void Object::stopObjectMotors() {
disableMotor(_alphaTo);
disableMotor(_rotateTo);
disableMotor(_moveTo);
disableMotor(_walkTo);
disableMotor(_talking);
disableMotor(_blink);
disableMotor(_turnTo);
disableMotor(_shakeTo);
disableMotor(_jiggleTo);
disableMotor(_scaleTo);
_node->setRotation(0);
_node->setRotationOffset(0);
_node->setOffset({0.f, 0.f});
_node->setShakeOffset({0.f, 0.f});
_node->setScale({1.f, 1.f});
if (g_twp->_resManager->isActor(getId()))
stand();
}
void Object::setFacing(Facing facing) {
if (_facing != facing) {
debugC(kDebugGame, "set facing: %d", (int)facing);
bool update = !(((_facing == Facing::FACE_LEFT) && (facing == Facing::FACE_RIGHT)) || ((_facing == Facing::FACE_RIGHT) && (facing == Facing::FACE_LEFT)));
_facing = facing;
if (update && _nodeAnim)
play(_animName, _animLoop);
}
}
Facing Object::getDoorFacing() {
int flags = getFlags();
if (flags & DOOR_LEFT)
return Facing::FACE_LEFT;
else if (flags & DOOR_RIGHT)
return Facing::FACE_RIGHT;
else if (flags & DOOR_FRONT)
return Facing::FACE_FRONT;
else
return Facing::FACE_BACK;
}
bool Object::inInventory() {
return g_twp->_resManager->isObject(getId()) && getIcon().size() > 0;
}
bool Object::contains(const Math::Vector2d &pos) {
Math::Vector2d p = pos - _node->getAbsPos();
return _hotspot.contains(p.getX(), p.getY());
}
void Object::dependentOn(Common::SharedPtr dependentObj, int state) {
_dependentState = state;
_dependentObj = dependentObj;
}
Common::String Object::getAnimName(const Common::String &key) {
if (_animNames.contains(key))
return _animNames[key];
return key;
}
void Object::setHeadIndex(int head) {
Node *node = getLayerByName(_node.get(), Common::String::format("%s%d", getAnimName(HEAD_ANIMNAME).c_str(), head));
if (!node)
return;
for (int i = 0; i <= 6; i++) {
showLayer(Common::String::format("%s%d", getAnimName(HEAD_ANIMNAME).c_str(), i), i == head);
}
}
bool Object::isWalking() {
return _walkTo && _walkTo->isEnabled();
}
void Object::stopWalking() {
if (_walkTo)
_walkTo->disable();
}
void Object::setAnimationNames(const Common::String &head, const Common::String &standAnim, const Common::String &walk, const Common::String &reach) {
if (!head.empty()) {
setHeadIndex(0);
_animNames[HEAD_ANIMNAME] = head;
} else {
_animNames.erase(HEAD_ANIMNAME);
}
showLayer(getAnimName(HEAD_ANIMNAME), true);
setHeadIndex(1);
if (!standAnim.empty()) {
_animNames[STAND_ANIMNAME] = standAnim;
} else {
_animNames.erase(STAND_ANIMNAME);
}
if (!walk.empty()) {
_animNames[WALK_ANIMNAME] = walk;
} else {
_animNames.erase(WALK_ANIMNAME);
}
if (!reach.empty()) {
_animNames[REACH_ANIMNAME] = reach;
} else {
_animNames.erase(REACH_ANIMNAME);
}
if (isWalking())
play(getAnimName(WALK_ANIMNAME), true);
else
stand();
}
void Object::blinkRate(Common::SharedPtr obj, float min, float max) {
if (min == 0.0 && max == 0.0) {
obj->_blink.reset();
} else {
obj->_blink.reset(new Blink(obj, min, max));
}
}
void Object::setCostume(const Common::String &name, const Common::String &sheet) {
GGPackEntryReader entry;
entry.open(*g_twp->_pack, name + ".json");
GGHashMapDecoder dec;
Common::ScopedPtr json(dec.open(&entry));
if (!json) {
warning("Costume %s(%s) for actor %s not found", name.c_str(), sheet.c_str(), _key.c_str());
return;
}
const Common::JSONObject &jCostume = json->asObject();
parseObjectAnimations(jCostume["animations"]->asArray(), _anims);
_costumeName = name;
_costumeSheet = sheet;
if ((sheet.size() == 0) && jCostume.contains("sheet")) {
_sheet = jCostume["sheet"]->asString();
} else {
_sheet = sheet;
}
stand();
}
void Object::stand() {
play(getAnimName(STAND_ANIMNAME), true);
}
#define SET_MOTOR(motorTo) \
if (_##motorTo) { \
_##motorTo->disable(); \
} \
_##motorTo = motorTo;
void Object::setAlphaTo(Common::SharedPtr alphaTo) { SET_MOTOR(alphaTo); }
void Object::setRotateTo(Common::SharedPtr rotateTo) { SET_MOTOR(rotateTo); }
void Object::setMoveTo(Common::SharedPtr moveTo) { SET_MOTOR(moveTo); }
void Object::setReach(Common::SharedPtr reach) { SET_MOTOR(reach); }
void Object::setTalking(Common::SharedPtr talking) { SET_MOTOR(talking); }
void Object::setShakeTo(Common::SharedPtr shakeTo) { SET_MOTOR(shakeTo); }
void Object::setScaleTo(Common::SharedPtr scaleTo) { SET_MOTOR(scaleTo); }
void Object::update(float elapsedSec) {
if (_dependentObj)
_node->setVisible(_dependentObj->getState() == _dependentState);
if (_alphaTo)
_alphaTo->update(elapsedSec);
if (_rotateTo)
_rotateTo->update(elapsedSec);
if (_moveTo)
_moveTo->update(elapsedSec);
if (_walkTo)
_walkTo->update(elapsedSec);
if (_talking)
_talking->update(elapsedSec);
if (_blink)
_blink->update(elapsedSec);
if (_turnTo)
_turnTo->update(elapsedSec);
if (_shakeTo)
_shakeTo->update(elapsedSec);
if (_jiggleTo)
_jiggleTo->update(elapsedSec);
if (_scaleTo)
_scaleTo->update(elapsedSec);
if (_nodeAnim)
_nodeAnim->update(elapsedSec);
ObjectIcons icons = getIcons();
if ((icons.icons.size() > 1) && (icons.fps > 0)) {
_iconElapsed += elapsedSec;
if (_iconElapsed > (1.f / icons.fps)) {
_iconElapsed = 0.f;
_iconIndex = (_iconIndex + 1) % icons.icons.size();
}
}
if (_popCount > 0) {
_popElapsed += elapsedSec;
if (_popElapsed > 0.5f) {
_popCount--;
_popElapsed -= 0.5f;
}
}
}
void Object::pickupObject(Common::SharedPtr actor, Common::SharedPtr obj) {
obj->_owner.reset(actor);
actor->_inventory.push_back(obj);
sqcall("onPickup", obj->_table, actor->_table);
if (sqrawexists(obj->_table, "onPickUp")) {
sqcall(obj->_table, "onPickUp", actor->_table);
}
}
void Object::stopTalking() {
if (_talking) {
_talking->disable();
setHeadIndex(1);
}
}
void Object::say(Common::SharedPtr obj, const Common::StringArray &texts, const Color &color) {
if (texts.size() == 0)
return;
obj->_talkingState._obj.reset(obj);
obj->_talkingState._color = color;
obj->_talkingState.say(texts, obj);
}
void Object::resetLockFacing() {
_facingMap.clear();
_facingLockValue = 0;
}
void Object::lockFacing(int facing) {
_facingLockValue = facing;
}
void Object::lockFacing(Facing left, Facing right, Facing front, Facing back) {
_facingMap.push_back({Facing::FACE_LEFT, left});
_facingMap.push_back({Facing::FACE_RIGHT, right});
_facingMap.push_back({Facing::FACE_FRONT, front});
_facingMap.push_back({Facing::FACE_BACK, back});
}
UseFlag Object::useFlag() {
int flags = getFlags();
if (flags & USE_WITH)
return UseFlag::ufUseWith;
if (flags & USE_ON)
return UseFlag::ufUseOn;
if (flags & USE_IN)
return UseFlag::ufUseIn;
return UseFlag::ufNone;
}
float Object::getScale() {
if (getPop() > 0)
return 4.25f + popScale() * 0.25f;
return 4.f;
}
void Object::removeInventory(Common::SharedPtr obj) {
int i = find(_inventory, obj);
if (i >= 0) {
_inventory.remove_at(i);
obj->_owner = nullptr;
}
}
Common::String Object::getReachAnim() {
int flags = getFlags();
if (flags & REACH_LOW)
return "_low";
if (flags & REACH_HIGH)
return "_high";
return "_med";
}
// true of you don't have to be close to the object
static bool verbNotClose(VerbId id) {
return id.id == VERB_LOOKAT;
}
static void cantReach(Common::SharedPtr self, Common::SharedPtr noun2) {
if (sqrawexists(self->_table, "verbCantReach")) {
int nParams = sqparamCount(g_twp->getVm(), self->_table, "verbCantReach");
debugC(kDebugGame, "verbCantReach found in obj '%s' with %d params", self->_key.c_str(), nParams);
if (nParams == 1) {
sqcall(self->_table, "verbCantReach");
} else {
HSQOBJECT table;
sq_resetobject(&table);
if (noun2)
table = noun2->_table;
sqcall(self->_table, "verbCantReach", table);
}
} else if (noun2) {
cantReach(noun2, nullptr);
} else {
HSQOBJECT nilTbl;
sq_resetobject(&nilTbl);
sqcall(g_twp->_defaultObj, "verbCantReach", self->_table, nilTbl);
}
}
void Object::execVerb(Common::SharedPtr obj) {
if (obj->_exec.enabled) {
VerbId verb = obj->_exec.verb;
Common::SharedPtr noun1 = obj->_exec.noun1;
Common::SharedPtr noun2 = obj->_exec.noun2;
debugC(kDebugGame, "actorArrived: exec sentence");
if (!noun1->inInventory()) {
// Object became untouchable as we were walking there
if (!noun1->isTouchable()) {
debugC(kDebugGame, "actorArrived: noun1 untouchable");
obj->_exec.enabled = false;
return;
}
// Did we get close enough?
float dist = distance(obj->getUsePos(), noun1->getUsePos());
float min_dist = getVerbDist(verb);
debugC(kDebugGame, "actorArrived: noun1 min_dist: %f > %f (actor: {self.getUsePos}, obj: {noun1.getUsePos}) ?", dist, min_dist);
if (!verbNotClose(verb) && (dist > min_dist)) {
cantReach(noun1, noun2);
return;
}
if (noun1->_useDir != dNone) {
obj->setFacing((Facing)noun1->_useDir);
}
}
if (noun2 && !noun2->inInventory()) {
if (!noun2->isTouchable()) {
// Object became untouchable as we were walking there.
debugC(kDebugGame, "actorArrived: noun2 untouchable");
obj->_exec.enabled = false;
return;
}
float dist = distance(obj->getUsePos(), noun2->getUsePos());
float min_dist = getVerbDist(verb);
debugC(kDebugGame, "actorArrived: noun2 min_dist: %f > %f ?", dist, min_dist);
if (dist > min_dist) {
cantReach(noun1, noun2);
return;
}
}
debugC(kDebugGame, "actorArrived: callVerb");
obj->_exec.enabled = false;
g_twp->callVerb(obj, verb, noun1, noun2);
}
}
// Walks an actor to the `pos` or actor `obj` and then faces `dir`.
void Object::walk(Common::SharedPtr obj, const Math::Vector2d &pos, int facing) {
debugC(kDebugGame, "walk to obj %s: %f,%f, %d", obj->_key.c_str(), pos.getX(), pos.getY(), facing);
if (!obj->_walkTo || (!obj->_walkTo->isEnabled())) {
obj->play(obj->getAnimName(WALK_ANIMNAME), true);
}
obj->_walkTo = Common::SharedPtr(new WalkTo(obj, pos, facing));
}
static Facing angleToFacing(float angle) {
if (angle < 45.f)
return Facing::FACE_RIGHT;
if (angle < 135.f)
return Facing::FACE_BACK;
if (angle < 215.f)
return Facing::FACE_LEFT;
if (angle < 305.f)
return Facing::FACE_FRONT;
return Facing::FACE_RIGHT;
}
// Walks an actor to the `obj` and then faces it.
void Object::walk(Common::SharedPtr actor, Common::SharedPtr obj) {
debugC(kDebugGame, "walk to obj %s: (%f,%f)", obj->_key.c_str(), obj->getUsePos().getX(), obj->getUsePos().getY());
int facing = static_cast(obj->_useDir);
Math::Vector2d dst(obj->getUsePos());
// if we walk to an actor we want to keep a minimun distance between them
if (g_twp->_resManager->isActor(obj->getId())) {
const Math::Vector2d src(actor->_node->getAbsPos());
const float dx = dst.getX() - src.getX();
const float dy = dst.getY() - src.getY();
const float minDistX = 30.f;
const float minDistY = 15.f;
if ((fabs(dx) > 1.f) || (fabs(dy) > 1.f)) {
float angle = atan2f(dy, dx) * 180.f / M_PI;
if (angle < 0.f)
angle += 360.f;
const Facing facing2 = angleToFacing(angle);
switch (facing2) {
case Facing::FACE_BACK:
dst.setY(dst.getY() + minDistY);
break;
case Facing::FACE_FRONT:
dst.setY(dst.getY() - minDistY);
break;
case Facing::FACE_LEFT:
dst.setX(dst.getX() + minDistX);
break;
case Facing::FACE_RIGHT:
dst.setX(dst.getX() - minDistX);
break;
default:
break;
}
facing = (int)facing2;
}
}
walk(actor, dst, facing);
}
void Object::turn(Facing facing) {
stand();
setFacing(facing);
}
void Object::turn(Common::SharedPtr actor, Common::SharedPtr obj) {
Facing facing = getFacingToFaceTo(actor, obj);
actor->stand();
actor->setFacing(facing);
}
void Object::jiggle(float amount) {
_jiggleTo = Common::SharedPtr(new Jiggle(_node.get(), amount));
}
void Object::inventoryScrollUp() {
if (_inventoryOffset == 0)
return;
_inventoryOffset--;
}
void Object::inventoryScrollDown() {
_inventoryOffset++;
_inventoryOffset = CLIP(_inventoryOffset, 0, MAX(0, ((int)_inventory.size() - 5) / 4));
}
void TalkingState::say(const Common::StringArray &texts, Common::SharedPtr obj) {
Talking *talking = dynamic_cast(obj->getTalking().get());
if (!talking) {
obj->setTalking(Common::SharedPtr(new Talking(obj, texts, _color)));
} else {
talking->append(texts, _color);
}
}
} // namespace Twp