/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_LIP_H #define TWP_LIP_H #include "common/stream.h" #include "common/array.h" namespace Twp { struct LipItem { float time = 0.f; char letter = '\0'; }; // This contains the lip animation for a specific text. // // A lip animation contains a list of moth shape at a specific time. // You can see https://github.com/DanielSWolf/rhubarb-lip-sync to // have additional information about the mouth shapes. class Lip { public: void load(Common::SeekableReadStream *stream); // Gets the letter corresponding to a mouth shape at a spcific time. char letter(float time); private: Common::Array _items; }; } // namespace Twp #endif