/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twp/lip.h" namespace Twp { void Lip::load(Common::SeekableReadStream *stream) { _items.clear(); while (!stream->eos()) { LipItem item; Common::String line = stream->readLine(); sscanf(line.c_str(), "%f\t%c", &item.time, &item.letter); _items.push_back(item); } } char Lip::letter(float time) { if (_items.empty()) return 'A'; for (size_t i = 0; i < _items.size() - 1; i++) { if (time < _items[i + 1].time) { return _items[i].letter; } } return _items[_items.size() - 1].letter; } } // namespace Twp