/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twp/graph.h" namespace Twp { IndexedPriorityQueue::IndexedPriorityQueue(Common::Array &keys) : _keys(keys) { } void IndexedPriorityQueue::insert(int index) { _data.push_back(index); reorderUp(); } int IndexedPriorityQueue::pop() { int r = _data[0]; _data[0] = _data[_data.size() - 1]; _data.pop_back(); reorderDown(); return r; } void IndexedPriorityQueue::reorderUp() { if (_data.empty()) return; size_t a = _data.size() - 1; while (a > 0) { if (_keys[_data[a]] >= _keys[_data[a - 1]]) return; int tmp = _data[a]; _data[a] = _data[a - 1]; _data[a - 1] = tmp; a--; } } void IndexedPriorityQueue::reorderDown() { if (_data.empty()) return; for (int a = 0; a < static_cast(_data.size() - 1); a++) { if (_keys[_data[a]] <= _keys[_data[a + 1]]) return; int tmp = _data[a]; _data[a] = _data[a + 1]; _data[a + 1] = tmp; } } bool IndexedPriorityQueue::isEmpty() { return _data.empty(); } Graph::Graph() {} GraphEdge::GraphEdge(int s, int t, float c) : start(s), to(t), cost(c) { } void Graph::addNode(const Math::Vector2d &node) { _nodes.push_back(node); _edges.push_back(Common::Array()); } AStar::AStar(Graph *graph) : _fCost(graph->_nodes.size()), _gCost(graph->_nodes.size()), _spt(graph->_nodes.size()), _sf(graph->_nodes.size()) { _graph = graph; } void AStar::search(int source, int target) { IndexedPriorityQueue pq(_fCost); pq.insert(source); while (!pq.isEmpty()) { int NCN = pq.pop(); _spt[NCN] = _sf[NCN]; if (NCN != target) { for (size_t i = 0; i < _graph->_edges[NCN].size(); i++) { GraphEdge &edge = _graph->_edges[NCN][i]; float Hcost = length(_graph->_nodes[edge.to] - _graph->_nodes[target]); float Gcost = _gCost[NCN] + edge.cost; if (!_sf[edge.to]) { _fCost[edge.to] = Gcost + Hcost; _gCost[edge.to] = Gcost; pq.insert(edge.to); _sf[edge.to] = &edge; } else if (Gcost < _gCost[edge.to] && !_spt[edge.to]) { _fCost[edge.to] = Gcost + Hcost; _gCost[edge.to] = Gcost; pq.reorderUp(); _sf[edge.to] = &edge; } } } } } void Graph::addEdge(const GraphEdge &e) { if (!edge(e.start, e.to)) { _edges[e.start].push_back(e); } if (!edge(e.to, e.start)) { GraphEdge e2(e.to, e.start, e.cost); _edges[e.to].push_back(e2); } } GraphEdge *Graph::edge(int start, int to) { Common::Array &edges = _edges[start]; for (size_t i = 0; i < edges.size(); i++) { GraphEdge *e = &edges[i]; if (e->to == to) return e; } return nullptr; } Common::Array Graph::getPath(int source, int target) { Common::Array result; AStar astar(this); if (target >= 0) { astar.search(source, target); int nd = target; result.push_back(nd); while ((nd != source) && (astar._spt[nd] != nullptr)) { nd = astar._spt[nd]->start; result.push_back(nd); } return reverse(result); } return result; } void PathFinder::setWalkboxes(const Common::Array &walkboxes) { _walkboxes = walkboxes; _graph = nullptr; } Math::Vector2d Walkbox::getClosestPointOnEdge(const Math::Vector2d &p) const { int vi1 = -1; int vi2 = -1; float minDist = 100000.0f; const Common::Array &polygon = getPoints(); for (size_t i = 0; i < polygon.size(); i++) { float dist = distanceToSegment(p, (Math::Vector2d)polygon[i], (Math::Vector2d)polygon[(i + 1) % polygon.size()]); if (dist < minDist) { minDist = dist; vi1 = i; vi2 = (i + 1) % polygon.size(); } } Math::Vector2d p1 = (Math::Vector2d)polygon[vi1]; Math::Vector2d p2 = (Math::Vector2d)polygon[vi2]; float x1 = p1.getX(); float y1 = p1.getY(); float x2 = p2.getX(); float y2 = p2.getY(); float x3 = p.getX(); float y3 = p.getY(); float u = (((x3 - x1) * (x2 - x1)) + ((y3 - y1) * (y2 - y1))) / (((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))); float xu = x1 + u * (x2 - x1); float yu = y1 + u * (y2 - y1); if (u < 0) return Math::Vector2d(x1, y1); if (u > 1) return Math::Vector2d(x2, y2); return Math::Vector2d(xu, yu); } bool PathFinder::inLineOfSight(const Math::Vector2d &start, const Math::Vector2d &to) { const float epsilon = 0.5f; // Not in LOS if any of the ends is outside the polygon if (!_walkboxes[0].contains(start) || !_walkboxes[0].contains(to)) return false; // In LOS if it's the same start and end location if (length(start - to) < epsilon) return true; // Not in LOS if any edge is intersected by the start-end line segment for (uint i = 0; i < _walkboxes.size(); i++) { const Walkbox &walkbox = _walkboxes[i]; const Common::Array &polygon = walkbox.getPoints(); const uint size = polygon.size(); for (uint j = 0; j < size; j++) { Math::Vector2d v1 = (Math::Vector2d)polygon[j]; Math::Vector2d v2 = (Math::Vector2d)polygon[(j + 1) % size]; if (!lineSegmentsCross(start, to, v1, v2)) continue; // In some cases a 'snapped' endpoint is just a little over the line due to rounding errors. So a 0.5 margin is used to tackle those cases. if ((distanceToSegment(start, v1, v2) > epsilon) && (distanceToSegment(to, v1, v2) > epsilon)) return false; } } // Finally the middle point in the segment determines if in LOS or not const Math::Vector2d v2 = (start + to) / 2.0f; if (!_walkboxes[0].contains(v2)) return false; for (uint i = 1; i < _walkboxes.size(); i++) { if (_walkboxes[i].contains(v2, false)) return false; } return true; } Common::SharedPtr PathFinder::createGraph() { Common::SharedPtr result(new Graph()); for (uint i = 0; i < _walkboxes.size(); i++) { const Walkbox &walkbox = _walkboxes[i]; if (walkbox.getPoints().size() > 2) { bool firstWalkbox = (i == 0); if (!walkbox.isVisible()) firstWalkbox = true; for (uint j = 0; j < walkbox.getPoints().size(); j++) { if (walkbox.concave(j) == firstWalkbox) { Math::Vector2d vertex = (Math::Vector2d)walkbox.getPoints()[j]; result->_concaveVertices.push_back(vertex); result->addNode(vertex); } } } } for (uint i = 0; i < result->_concaveVertices.size(); i++) { for (uint j = 0; j < result->_concaveVertices.size(); j++) { const Math::Vector2d c1(result->_concaveVertices[i]); const Math::Vector2d c2(result->_concaveVertices[j]); if (inLineOfSight(c1, c2)) { const float d = distance(c1, c2); result->addEdge(GraphEdge(i, j, d)); } } } return result; } Common::Array PathFinder::calculatePath(const Math::Vector2d &s, const Math::Vector2d &t) { Math::Vector2d start(s); Math::Vector2d to(t); Common::Array result; if (!_walkboxes.empty()) { // find the walkbox where the actor is and put it first for (uint i = 0; i < _walkboxes.size(); i++) { const Walkbox &wb = _walkboxes[i]; if (wb.contains(start) && (i != 0)) { _graph.reset(); SWAP(_walkboxes[0], _walkboxes[i]); break; } } // if no walkbox has been found => find the nearest walkbox if (!_walkboxes[0].contains(start)) { Common::Array dists(_walkboxes.size()); for (uint i = 0; i < _walkboxes.size(); i++) { const Walkbox &wb = _walkboxes[i]; dists[i] = distance(wb.getClosestPointOnEdge(start), start); } const size_t index = minIndex(dists); if (index != 0) { _graph.reset(); SWAP(_walkboxes[0], _walkboxes[index]); } } if (!_graph) _graph = createGraph(); // create new node on start position _walkgraph = *_graph; const uint startNodeIndex = _walkgraph._nodes.size(); // if destination is not inside current walkable area, then get the closest point const Walkbox &wb = _walkboxes[0]; if (wb.isVisible() && !wb.contains(start)) { start = wb.getClosestPointOnEdge(start); } if (wb.isVisible() && !wb.contains(to)) { to = wb.getClosestPointOnEdge(to); } // we don't want the actor to walk in a different walkbox // then check if endpoint is inside one of the other walkboxes and find the closest point on edge for (uint i = 1; i < _walkboxes.size(); i++) { if (_walkboxes[i].contains(to)) { to = _walkboxes[i].getClosestPointOnEdge(to); break; } } _walkgraph.addNode(start); for (uint i = 0; i < _walkgraph._concaveVertices.size(); i++) { const Math::Vector2d c = _walkgraph._concaveVertices[i]; if (inLineOfSight(start, c)) _walkgraph.addEdge(GraphEdge(startNodeIndex, i, distance(start, c))); } // create new node on end position const uint endNodeIndex = _walkgraph._nodes.size(); _walkgraph.addNode(to); for (uint i = 0; i < _walkgraph._concaveVertices.size(); i++) { const Math::Vector2d c = _walkgraph._concaveVertices[i]; if (inLineOfSight(to, c)) _walkgraph.addEdge(GraphEdge(i, endNodeIndex, distance(to, c))); } if (inLineOfSight(start, to)) _walkgraph.addEdge(GraphEdge(startNodeIndex, endNodeIndex, distance(start, to))); const Common::Array indices = _walkgraph.getPath(startNodeIndex, endNodeIndex); for (uint i = 0; i < indices.size(); i++) { const int index = indices[i]; result.push_back(_walkgraph._nodes[index]); } } return result; } } // namespace Twp