/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/savefile.h" #include "common/system.h" #include "common/fs.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "engines/advancedDetector.h" #include "base/plugins.h" #include "graphics/thumbnail.h" #include "tucker/tucker.h" class TuckerMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "tucker"; } bool hasFeature(MetaEngineFeature f) const override { switch (f) { case kSupportsListSaves: case kSupportsLoadingDuringStartup: case kSupportsDeleteSave: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSavesSupportPlayTime: return true; default: return false; } } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override { *engine = new Tucker::TuckerEngine(syst, desc->language, desc->flags); return Common::kNoError; } SaveStateList listSaves(const char *target) const override { Common::String pattern = Tucker::generateGameStateFileName(target, 0, true); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); Tucker::TuckerEngine::SavegameHeader header; SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot; const char *ext = strrchr(file->c_str(), '.'); if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (Tucker::TuckerEngine::readSavegameHeader(in, header) == Tucker::TuckerEngine::kSavegameNoError) { saveList.push_back(SaveStateDescriptor(this, slot, header.description)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int getMaximumSaveSlot() const override { return Tucker::kLastSaveSlot; } int getAutosaveSlot() const override { return Tucker::kAutoSaveSlot; } bool removeSaveState(const char *target, int slot) const override { Common::String filename = Tucker::generateGameStateFileName(target, slot); return g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override { Common::String fileName = Common::String::format("%s.%d", target, slot); Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); if (!file) { return SaveStateDescriptor(); } Tucker::TuckerEngine::SavegameHeader header; Tucker::TuckerEngine::SavegameError savegameError = Tucker::TuckerEngine::readSavegameHeader(file, header, false); if (savegameError) { delete file; return SaveStateDescriptor(); } SaveStateDescriptor desc(this, slot, header.description); if (slot == Tucker::kAutoSaveSlot) { bool autosaveAllowed = Tucker::TuckerEngine::isAutosaveAllowed(target); desc.setDeletableFlag(!autosaveAllowed); desc.setWriteProtectedFlag(autosaveAllowed); } if (header.version >= 2) { // creation/play time if (header.saveDate) { int day = (header.saveDate >> 24) & 0xFF; int month = (header.saveDate >> 16) & 0xFF; int year = header.saveDate & 0xFFFF; desc.setSaveDate(year, month, day); } if (header.saveTime) { int hour = (header.saveTime >> 16) & 0xFF; int minutes = (header.saveTime >> 8) & 0xFF; desc.setSaveTime(hour, minutes); } if (header.playTime) { desc.setPlayTime(header.playTime * 1000); } // thumbnail if (header.thumbnail) { desc.setThumbnail(header.thumbnail); } } delete file; return desc; } Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); return Tucker::generateGameStateFileName(target, saveGameIdx, saveGameIdx == kSavegameFilePattern); } Common::KeymapArray initKeymaps(const char *target) const override; }; Common::KeymapArray TuckerMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Tucker; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "tucker-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Common::Action *act; act = new Common::Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Common::Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Common::Action("PAUSE", _("Pause")); act->setCustomEngineActionEvent(kActionPause); act->addDefaultInputMapping("p"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); act = new Common::Action("SKIP_SPEECH", _("Skip speech")); act->setCustomEngineActionEvent(kActionSkipSpeech); act->addDefaultInputMapping("PERIOD"); act->addDefaultInputMapping("JOY_LEFT_TRIGGER"); gameKeyMap->addAction(act); act = new Common::Action("FAST_MODE", _("Fast mode")); act->setCustomEngineActionEvent(kActionFastMode); act->addDefaultInputMapping("C+f"); act->addDefaultInputMapping("JOY_RIGHT_TRIGGER"); gameKeyMap->addAction(act); // I18N: Panel contains all actor actions and the artstyle is toggled act = new Common::Action("TOGGLE_PANEL_STYLE", _("Toggle panel style")); act->setCustomEngineActionEvent(kActionTogglePanelStyle); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Common::Action("TOGGLE_TEXT_SPEECH", _("Toggle text speech")); act->setCustomEngineActionEvent(kActionToggleTextSpeech); act->addDefaultInputMapping("F2"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); gameKeyMap->addAction(act); act = new Common::Action("HELP", _("Help")); act->setCustomEngineActionEvent(kActionHelp); act->addDefaultInputMapping("F3"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); act = new Common::Action("ESCAPE", _("Escape")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_BACK"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(TUCKER) REGISTER_PLUGIN_DYNAMIC(TUCKER, PLUGIN_TYPE_ENGINE, TuckerMetaEngine); #else REGISTER_PLUGIN_STATIC(TUCKER, PLUGIN_TYPE_ENGINE, TuckerMetaEngine); #endif