/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "engines/advancedDetector.h" #include "base/plugins.h" #include "tsage/tsage.h" #include "tsage/detection.h" namespace TsAGE { const char *TSageEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 TSageEngine::getGameID() const { return _gameDescription->gameID; } uint32 TSageEngine::getFeatures() const { return _gameDescription->features; } Common::Language TSageEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Path TSageEngine::getPrimaryFilename() const { return Common::Path(_gameDescription->desc.filesDescriptions[0].fileName); } } // End of namespace TsAGE enum { MAX_SAVES = 100 }; class TSageMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "tsage"; } bool hasFeature(MetaEngineFeature f) const override { switch (f) { case kSupportsListSaves: case kSupportsDeleteSave: case kSupportsLoadingDuringStartup: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSavesSupportPlayTime: case kSimpleSavesNames: return true; default: return false; } } Common::Error createInstance(OSystem *syst, Engine **engine, const TsAGE::tSageGameDescription *desc) const override { *engine = new TsAGE::TSageEngine(syst, desc); return Common::kNoError; } static Common::String generateGameStateFileName(const char *target, int slot) { return Common::String::format("%s.%03d", target, slot); } SaveStateList listSaves(const char *target) const override { Common::String pattern = target; pattern += ".###"; Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); TsAGE::tSageSavegameHeader header; SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (TsAGE::Saver::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(this, slot, header._saveName)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int getMaximumSaveSlot() const override { return MAX_SAVES - 1; } bool removeSaveState(const char *target, int slot) const override { Common::String filename = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( generateGameStateFileName(target, slot)); if (f) { TsAGE::tSageSavegameHeader header; if (!TsAGE::Saver::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(this, slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._saveYear, header._saveMonth, header._saveDay); desc.setSaveTime(header._saveHour, header._saveMinutes); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } Common::KeymapArray initKeymaps(const char *target) const override; }; Common::KeymapArray TSageMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace TsAGE; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "tsage-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Common::Action *act; Common::String gameId = ConfMan.get("gameid", target); Common::String extra = ConfMan.get("extra", target); const bool isDemo = extra.contains("Demo"); act = new Common::Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Common::Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Common::Action("ESCAPE", _("Escape")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("ESCAPE"); gameKeyMap->addAction(act); // I18N: Return refers to return/enter key act = new Common::Action("RETURN", _("Return")); act->setCustomEngineActionEvent(kActionReturn); act->addDefaultInputMapping("RETURN"); gameKeyMap->addAction(act); act = new Common::Action("WALK", _("Walk")); act->setCustomEngineActionEvent(kActionWalk); act->addDefaultInputMapping("w"); gameKeyMap->addAction(act); act = new Common::Action("LOOK", _("Look")); act->setCustomEngineActionEvent(kActionLook); act->addDefaultInputMapping("l"); gameKeyMap->addAction(act); act = new Common::Action("USE", _("Use")); act->setCustomEngineActionEvent(kActionUse); act->addDefaultInputMapping("u"); gameKeyMap->addAction(act); act = new Common::Action("TALK", _("Talk")); act->setCustomEngineActionEvent(kActionTalk); act->addDefaultInputMapping("t"); gameKeyMap->addAction(act); act = new Common::Action("HELP", _("View Help")); act->setCustomEngineActionEvent(kActionHelp); act->addDefaultInputMapping("F1"); gameKeyMap->addAction(act); act = new Common::Action("SOUNDOPTIONS", _("Sound options")); act->setCustomEngineActionEvent(kActionSoundOptions); act->addDefaultInputMapping("F2"); gameKeyMap->addAction(act); act = new Common::Action("QUITGAME", _("Quit game")); act->setCustomEngineActionEvent(kActionQuitGame); act->addDefaultInputMapping("F3"); gameKeyMap->addAction(act); if (!isDemo) { act = new Common::Action("RESTARTGAME", _("Restart game")); act->setCustomEngineActionEvent(kActionRestartGame); act->addDefaultInputMapping("F4"); gameKeyMap->addAction(act); act = new Common::Action("SAVEGAME", _("Save game")); act->setCustomEngineActionEvent(kActionSaveGame); act->addDefaultInputMapping("F5"); gameKeyMap->addAction(act); act = new Common::Action("RESTOREGAME", _("Restore game")); act->setCustomEngineActionEvent(kActionRestoreGame); act->addDefaultInputMapping("F7"); gameKeyMap->addAction(act); act = new Common::Action("PAUSEGAME", _("Pause game")); act->setCustomEngineActionEvent(kActionPauseGame); act->addDefaultInputMapping("F10"); gameKeyMap->addAction(act); } if (gameId == "ringworld2") { act = new Common::Action("CREDITS", _("Show credits")); act->setCustomEngineActionEvent(kActionCredits); act->addDefaultInputMapping("F8"); gameKeyMap->addAction(act); act = new Common::Action("UP", _("Crawl North")); act->setCustomEngineActionEvent(kActionMoveUpCrawlNorth); act->addDefaultInputMapping("UP"); act->addDefaultInputMapping("KP8"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Common::Action("DOWN", _("Crawl South")); act->setCustomEngineActionEvent(kActionMoveDownCrawlSouth); act->addDefaultInputMapping("DOWN"); act->addDefaultInputMapping("KP2"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Common::Action("LEFT", _("Turn Left/Crawl West")); act->setCustomEngineActionEvent(kActionMoveLeftCrawlWest); act->addDefaultInputMapping("LEFT"); act->addDefaultInputMapping("KP4"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Common::Action("RIGHT", _("Turn Right/Crawl East")); act->setCustomEngineActionEvent(kActionMoveRightCrawlEast); act->addDefaultInputMapping("RIGHT"); act->addDefaultInputMapping("KP6"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Common::Action("INCREASESPEED", _("Increase speed")); act->setCustomEngineActionEvent(kActionIncreaseSpeed); act->addDefaultInputMapping("KP9"); gameKeyMap->addAction(act); act = new Common::Action("DECREASESPEED", _("Decrease speed")); act->setCustomEngineActionEvent(kActionDecreaseSpeed); act->addDefaultInputMapping("KP3"); gameKeyMap->addAction(act); act = new Common::Action("MINIMUMSPEED", _("Minimum speed")); act->setCustomEngineActionEvent(kActionMinimumSpeed); act->addDefaultInputMapping("KP1"); gameKeyMap->addAction(act); act = new Common::Action("MAXIMUMSPEED", _("Maximum speed")); act->setCustomEngineActionEvent(kActionMaximumSpeed); act->addDefaultInputMapping("KP7"); gameKeyMap->addAction(act); act = new Common::Action("LOWSPEED", _("Low speed")); act->setCustomEngineActionEvent(kActionLowSpeed); act->addDefaultInputMapping("KP_PERIOD"); gameKeyMap->addAction(act); act = new Common::Action("MEDIUMSPEED", _("Medium speed")); act->setCustomEngineActionEvent(kActionMediumSpeed); act->addDefaultInputMapping("KP0"); gameKeyMap->addAction(act); // I18N: Pull cards from the deck act = new Common::Action("DRAWCARDS", _("Draw Cards")); act->setCustomEngineActionEvent(kActionDrawCards); act->addDefaultInputMapping("SPACE"); gameKeyMap->addAction(act); } KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(TSAGE) REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); #else REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); #endif