/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "base/plugins.h" #include "tsage/detection.h" #include "tsage/tsage.h" static const PlainGameDescriptor tSageGameTitles[] = { { "ringworld", "Ringworld: Revenge of the Patriarch" }, { "blueforce", "Blue Force" }, { "ringworld2", "Return to Ringworld" }, { "protostar", "Protostar: War on the Frontier" }, { "sherlock-logo", "The Lost Files of Sherlock Holmes (Logo)" }, { 0, 0 } }; static const DebugChannelDef debugFlagList[] = { {TsAGE::kRingDebugScripts, "scripts", "Scripts debugging"}, DEBUG_CHANNEL_END }; #include "tsage/detection_tables.h" class TSageMetaEngineDetection : public AdvancedMetaEngineDetection { public: TSageMetaEngineDetection() : AdvancedMetaEngineDetection(TsAGE::gameDescriptions, tSageGameTitles) { } const char *getName() const override { return "tsage"; } const char *getEngineName() const override { return "TsAGE"; } const char *getOriginalCopyright() const override { return "(C) Tsunami Media"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(TSAGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TSageMetaEngineDetection);