/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TRECISION_SCHEDULER_H #define TRECISION_SCHEDULER_H #include "common/scummsys.h" #include "common/list.h" #define MAXMESSAGE 128 namespace Trecision { class TrecisionEngine; struct Message { uint8 _class; // message class uint8 _event; // message name uint8 _priority; // message priority uint8 _u8Param; uint16 _u16Param1; // byte parameter 1 uint16 _u16Param2; // byte parameter 2 uint32 _u32Param; // int parameter void set(Message *src) { _class = src->_class; _event = src->_event; _priority = src->_priority; _u8Param = src->_u8Param; _u16Param1 = src->_u16Param1; _u16Param2 = src->_u16Param2; _u32Param = src->_u32Param; } }; class Scheduler { TrecisionEngine *_vm; uint8 _token; uint8 _counter; // Message system Message _idleMsg; Message _msg; Common::List _gameQueue; Common::List _characterQueue; public: Scheduler(TrecisionEngine *vm); ~Scheduler(); void process(); void doEvent(uint8 cls, uint8 event, uint8 priority, uint16 u16Param1, uint16 u16Param2, uint8 u8Param, uint32 u32Param); void leftClick(uint16 x, uint16 y); void rightClick(uint16 x, uint16 y); void mouseExamine(uint16 object); void mouseOperate(uint16 object); void init(); void resetQueues(); void initCharacterQueue(); bool testEmptyQueues(); }; } // End of namespace Trecision #endif