/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has * exclusively licensed this code on March 23th, 2024, to be used in * closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef TOON_FLUX_H #define TOON_FLUX_H #include "toon/character.h" class ToonEngine; namespace Toon { class CharacterFlux : public Character { public: CharacterFlux(ToonEngine *vm); ~CharacterFlux() override; void setPosition(int16 x, int16 y) override; void playStandingAnim() override; void playWalkAnim(int32 start, int32 end) override; void update(int32 timeIncrement) override; int32 getRandomIdleAnim() override; void setVisible(bool visible) override; static int32 fixFacingForAnimation(int32 originalFacing, int32 animationId); }; } // End of namespace Toon #endif