/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/moves/move_player_to.h" #include "titanic/game_manager.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMovePlayerTo, CGameObject) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(ActMsg) END_MESSAGE_MAP() CMovePlayerTo::CMovePlayerTo() : CGameObject() { } void CMovePlayerTo::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_destination, indent); CGameObject::save(file, indent); } void CMovePlayerTo::load(SimpleFile *file) { file->readNumber(); _destination = file->readString(); CGameObject::load(file); } bool CMovePlayerTo::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CGameManager *gameManager = getGameManager(); if (gameManager) changeView(_destination); return true; } bool CMovePlayerTo::ActMsg(CActMsg *msg) { _destination = msg->_action; return true; } } // End of namespace Titanic