/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * To ensure exclusive use of resources and exclusive control responsibilities. */ #include "common/util.h" #include "tinsel/sched.h" #include "tinsel/token.h" namespace Tinsel { //----------------- LOCAL GLOBAL DATA -------------------- struct Token { Common::PROCESS *proc; bool isFree; }; // These vars are reset upon engine destruction static Token g_tokens[NUMTOKENS]; /** * Release all tokens held by this process, and kill the process. */ static void TerminateProcess(Common::PROCESS *tProc) { // Release tokens held by the process for (int i = 0; i < NUMTOKENS; i++) { if (!g_tokens[i].isFree && g_tokens[i].proc == tProc) { g_tokens[i].proc = nullptr; g_tokens[i].isFree = true; } } // Kill the process if (tProc != nullptr) CoroScheduler.killProcess(tProc); } /** * Gain control of the CONTROL token if it is free. */ void GetControlToken() { const int which = TOKEN_CONTROL; if (g_tokens[which].isFree) { g_tokens[which].proc = CoroScheduler.getCurrentProcess(); g_tokens[which].isFree = false; } } /** * Release control of the CONTROL token. */ void FreeControlToken() { // Allow anyone to free TOKEN_CONTROL g_tokens[TOKEN_CONTROL].proc = nullptr; g_tokens[TOKEN_CONTROL].isFree = true; } /** * Gain control of a token. If the requested token is out of range, or * is already held by the calling process, then the calling process * will be killed off. * * Otherwise, the calling process will gain the token. If the token was * held by another process, then the previous holder is killed off. */ void GetToken(int which) { assert(TOKEN_LEAD <= which && which < NUMTOKENS); if (!g_tokens[which].isFree) { assert(g_tokens[which].proc != CoroScheduler.getCurrentProcess()); TerminateProcess(g_tokens[which].proc); } g_tokens[which].proc = CoroScheduler.getCurrentProcess(); g_tokens[which].isFree = false; } /** * Release control of a token. If the requested token is not owned by * the calling process, then the calling process will be killed off. */ void FreeToken(int which) { assert(TOKEN_LEAD <= which && which < NUMTOKENS); assert(g_tokens[which].proc == CoroScheduler.getCurrentProcess()); // we'd have been killed if some other proc had taken this token g_tokens[which].proc = nullptr; g_tokens[which].isFree = true; } /** * If it's a valid token and it's free, returns true. */ bool TestToken(int which) { if (which < 0 || which >= NUMTOKENS) return false; return (g_tokens[which].isFree); } /** * Call at the start of each scene. */ void FreeAllTokens() { for (int i = 0; i < NUMTOKENS; i++) { g_tokens[i].proc = nullptr; g_tokens[i].isFree = true; } } } // End of namespace Tinsel