/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TINSEL_SYSREEL_H // prevent multiple includes #define TINSEL_SYSREEL_H #include "tinsel/dw.h" namespace Tinsel { enum class SysReel { NOTEPAD_OPENING = 4, NOTEPAD_OPEN = 5, NOTEPAD_CLOSED = 6, NOTEPAD_FLIPDOWN = 7, NOTEPAD_FLIPUP = 8, SCRIBBLES = 9, CURSOR = 11, INVMAIN = 15, SLIDER = 16, CONVERSATION_FRAME = 19, OPTIONS_MENU = 21, LOADSAVE_MENU = 22, QUIT_MENU = 23, SUBTITLES_MENU = 24, SLIDER_BG = 25, SLIDER_HI = 26, LEFT = 29, RIGHT = 30, LOADSCREEN = 31 }; class SystemReel { public: SystemReel() = default; SCNHANDLE get(SysReel index); void set(int32 index, SCNHANDLE reel); private: const static int32 MAX_SYSREELS = 0x28; SCNHANDLE _reels[MAX_SYSREELS]; }; } // End of namespace Tinsel #endif