/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/game/puzzle_hanjie.h" #include "tetraedge/tetraedge.h" #include "tetraedge/game/amerzone_game.h" #include "tetraedge/te/te_input_mgr.h" namespace Tetraedge { static const char *BG_NAMES[] = {"Amenta", "Croix", "Echelle", "Sang", "Trident"}; PuzzleHanjie::PuzzleHanjie() : _exitButton(nullptr), _entered(false), _foregroundSprite(nullptr), _backgroundNo(0) { ARRAYCLEAR(_sprites); ARRAYCLEAR(_expectedVals, false); } void PuzzleHanjie::wakeUp() { _timer.alarmSignal().add(this, &PuzzleHanjie::onWinTimer); _timer.start(); TeInputMgr *inputMgr = g_engine->getInputMgr(); // TODO: Set callback priority value using world transform here? inputMgr->_mouseLUpSignal.add(this, &PuzzleHanjie::onMouseUp); _gui.load("Texts/PuzzleHanjie.xml"); TeButtonLayout *btn = _gui.button("blockButton"); btn->setVisible(true); btn->setEnable(true); _foregroundSprite = _gui.sprite("Foreground"); _exitButton = _gui.button("Exit"); if (_exitButton) { _exitButton->onMouseClickValidated().add(this, &PuzzleHanjie::onExitButton); } for (uint i = 0; i < 7; i++) { for (uint j = 0; j < 7; j++) { Common::String sname = Common::String::format("Case%d-%d", i, j); _sprites[i * 7 + j] = _gui.sprite(sname); } } _backgroundNo = g_engine->getRandomNumber(4); _bgImg = Common::Path(Common::String::format("%s%s.png", _gui.value("Background").c_str(), BG_NAMES[_backgroundNo])); _bgSprite.load(_bgImg); _bgSprite.setPosition(TeVector3f32(0, 0, 220)); _bgSprite.setVisible(true); for (uint row = 0; row < 7; row++) { const Common::String key = Common::String::format("Solution.%s%d", BG_NAMES[_backgroundNo], row); const Common::String data = _gui.value(key); Common::StringArray splitData = TetraedgeEngine::splitString(data, '-'); if (splitData.size() != 7) error("Invalid puzzle data for %s: %s", key.c_str(), data.c_str()); for (uint col = 0; col < 7; col++) { _expectedVals[row * 7 + col] = (splitData[col] == "1"); } } if (_gui.group("Sounds")) { const Common::String begin = _gui.value("Sounds.Begin"); if (!begin.empty()) _soundBegin = Common::String::format("Sounds/Dialogs/%s", begin.c_str()); } _entered = true; } void PuzzleHanjie::sleep() { TeInputMgr *inputMgr = g_engine->getInputMgr(); inputMgr->_mouseLUpSignal.remove(this, &PuzzleHanjie::onMouseUp); _timer.alarmSignal().clear(); _gui.unload(); _bgSprite.setVisible(false); _bgSprite.unload(); _entered = false; AmerzoneGame *game = dynamic_cast(g_engine->getGame()); assert(game); game->warpY()->setVisible(true, false); } bool PuzzleHanjie::isSolved() { for (uint i = 0; i < ARRAYSIZE(_expectedVals); i++) { if (_expectedVals[i] != _sprites[i]->visible()) return false; } return true; } bool PuzzleHanjie::onExitButton() { sleep(); return false; } bool PuzzleHanjie::onWinTimer() { sleep(); return false; } bool PuzzleHanjie::onMouseUp(const Common::Point &pt) { error("TODO: Implement PuzzleHanjie::onMouseUp"); } } // end namespace Tetraedge