/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/tetraedge.h" #include "tetraedge/game/application.h" #include "tetraedge/game/help_option_menu.h" namespace Tetraedge { HelpOptionMenu::HelpOptionMenu() : _entered(false) { } void HelpOptionMenu::enter() { if (!_entered) { Application *app = g_engine->getApplication(); app->captureFade(); load("menus/helpoptionMenu/optionsMenu.lua"); TeLayout *menu = layoutChecked("menu"); app->appSpriteLayout().addChild(menu); app->fade(); } } void HelpOptionMenu::leave() { Application *app = g_engine->getApplication(); app->captureFade(); unload(); app->fade(); _entered = false; } } // end namespace Tetraedge