/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "sword25/detection.h" #include "sword25/detection_tables.h" #include "sword25/sword25.h" static const PlainGameDescriptor sword25Game[] = { {"sword25", "Broken Sword 2.5: The Return of the Templars"}, {0, 0} }; static const DebugChannelDef debugFlagList[] = { {Sword25::kDebugScript, "Script", "Script debug level"}, {Sword25::kDebugSound, "Sound", "Sound debug level"}, {Sword25::kDebugInternalDebugger, "Internaldebugger", "Internal debugger level"}, DEBUG_CHANNEL_END }; static const char *const directoryGlobs[] = { "system", // Used by extracted dats 0 }; class Sword25MetaEngineDetection : public AdvancedMetaEngineDetection { public: Sword25MetaEngineDetection() : AdvancedMetaEngineDetection(Sword25::gameDescriptions, sword25Game) { _guiOptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_ENGLISH_SPEECH); _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } const char *getName() const override { return "sword25"; } const char *getEngineName() const override { return "Broken Sword 2.5"; } const char *getOriginalCopyright() const override { return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(SWORD25_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Sword25MetaEngineDetection);