/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/fs.h" #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "sword1/detection.h" #include "sword1/obsolete.h" // Obsolete ID table. static const PlainGameDescriptor swordGames[] = { {"sword1", "Broken Sword: The Shadow of the Templars"}, {nullptr, nullptr} }; #include "sword1/detection_tables.h" static const char *const directoryGlobs[] = { "smackshi", "video", nullptr }; class SwordMetaEngineDetection : public AdvancedMetaEngineDetection { public: SwordMetaEngineDetection() : AdvancedMetaEngineDetection(Sword1::gameDescriptions, swordGames) { _guiOptions = GUIO2(GUIO_NOMIDI, GUIO_NOASPECT); _flags = kADFlagMatchFullPaths; _directoryGlobs = directoryGlobs; } PlainGameDescriptor findGame(const char *gameId) const override { return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable); } Common::Error identifyGame(DetectedGame &game, const void **descriptor) override { Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); return AdvancedMetaEngineDetection::identifyGame(game, descriptor); } const char *getName() const override { return "sword1"; } const char *getEngineName() const override { return "Broken Sword: The Shadow of the Templars"; } const char *getOriginalCopyright() const override { return "Broken Sword: The Shadow of the Templars (C) Revolution"; } }; REGISTER_PLUGIN_STATIC(SWORD1_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SwordMetaEngineDetection);