/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "sword1/console.h" #include "sword1/sword1.h" #include "sword1/sound.h" #include "common/config-manager.h" #include "common/str.h" namespace Sword1 { SwordConsole::SwordConsole(SwordEngine *vm) : GUI::Debugger(), _vm(vm) { assert(_vm); if (_vm->isMac()) registerCmd("speechEndianness", WRAP_METHOD(SwordConsole, Cmd_SpeechEndianness)); } SwordConsole::~SwordConsole() { } bool SwordConsole::Cmd_SpeechEndianness(int argc, const char **argv) { if (argc == 1) { debugPrintf("Using %s speech\n", _vm->_sound->_bigEndianSpeech ? "be" : "le"); return true; } if (argc == 2) { if (scumm_stricmp(argv[1], "le") == 0) { _vm->_sound->_bigEndianSpeech = false; return false; } else if (scumm_stricmp(argv[1], "be") == 0) { _vm->_sound->_bigEndianSpeech = true; return false; } } debugPrintf("Usage: %s [le | be]\n", argv[0]); return true; } } // End of namespace Sword