/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/visual/flashingimage.h" #include "common/random.h" #include "graphics/surface.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/surfacerenderer.h" #include "engines/stark/gfx/bitmap.h" #include "engines/stark/services/global.h" #include "engines/stark/services/services.h" #include "engines/stark/services/settings.h" namespace Stark { const float VisualFlashingImage::_fadeValueMax = 0.55f; VisualFlashingImage::VisualFlashingImage(Gfx::Driver *gfx) : Visual(TYPE), _gfx(gfx), _bitmap(nullptr), _fadeLevelIncreasing(true), _fadeLevel(0), _flashingTimeRemaining(150 * 33), _originalWidth(0), _originalHeight(0) { _surfaceRenderer = _gfx->createSurfaceRenderer(); } VisualFlashingImage::~VisualFlashingImage() { delete _bitmap; delete _surfaceRenderer; } void VisualFlashingImage::initFromSurface(const Graphics::Surface *surface, uint originalWidth, uint originalHeight) { assert(!_bitmap); _originalWidth = originalWidth; _originalHeight = originalHeight; _bitmap = _gfx->createBitmap(surface); _bitmap->setSamplingFilter(StarkSettings->getImageSamplingFilter()); } void VisualFlashingImage::updateFadeLevel() { uint millisecondsPerGameloop = StarkGlobal->getMillisecondsPerGameloop(); if (_flashingTimeRemaining > 0) { _flashingTimeRemaining -= millisecondsPerGameloop; if (_fadeLevelIncreasing) { _fadeLevel += 0.0022f * millisecondsPerGameloop; } else { _fadeLevel -= 0.0022f * millisecondsPerGameloop; } if (ABS(_fadeLevel) >= _fadeValueMax) { _fadeLevelIncreasing = !_fadeLevelIncreasing; _fadeLevel = CLIP(_fadeLevel, -_fadeValueMax, _fadeValueMax); } } else { _fadeLevel = 0; } } void VisualFlashingImage::render(const Common::Point &position) { updateFadeLevel(); _surfaceRenderer->setFadeLevel(_fadeLevel); _surfaceRenderer->render(_bitmap, position, _originalWidth, _originalHeight); } } // End of namespace Stark