/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_VISUAL_EXPLODING_IMAGE_H #define STARK_VISUAL_EXPLODING_IMAGE_H #include "engines/stark/visual/visual.h" #include "common/array.h" #include "common/rect.h" #include "graphics/pixelformat.h" #include "math/vector2d.h" namespace Graphics { struct Surface; } namespace Stark { namespace Gfx { class Driver; class SurfaceRenderer; class Bitmap; } /** * An image with an animated explosion effect * * Used by the top bar when picking up an inventory item */ class VisualExplodingImage : public Visual { public: static const VisualType TYPE = Visual::kExplodingImage; explicit VisualExplodingImage(Gfx::Driver *gfx); ~VisualExplodingImage() override; /** Prepare exploding the specified image */ void initFromSurface(const Graphics::Surface *surface, uint originalWidth, uint originalHeight); /** Render the image at the specified position */ void render(const Common::Point &position); private: struct ExplosionUnit { ExplosionUnit(); void setPosition(int x, int y); void setExplosionSettings(const Common::Point ¢er, const Common::Point &litude, float scale); void setColor(uint32 color, const Graphics::PixelFormat &format); void update(); void draw(Graphics::Surface *surface); Math::Vector2d _position; Math::Vector2d _speed; Math::Vector2d _center; float _scale; int _stillImageTimeRemaining; int _explosionFastAccelerationTimeRemaining; uint32 _mainColor; uint32 _darkColor; }; Gfx::Driver *_gfx; Gfx::SurfaceRenderer *_surfaceRenderer; Gfx::Bitmap *_bitmap; Graphics::Surface *_surface; uint _originalWidth; uint _originalHeight; Common::Array _units; }; } // End of namespace Stark #endif // STARK_VISUAL_EXPLODING_IMAGE_H