/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/ui/window.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/services/services.h" #include "engines/stark/ui/cursor.h" namespace Stark { Window::Window(Gfx::Driver *gfx, Cursor *cursor) : _gfx(gfx), _cursor(cursor), _visible(false) { } Window::~Window() { } void Window::handleGameLoop() { if (!_visible) { return; } onGameLoop(); } void Window::render() { if (!_visible) { return; } _gfx->setViewport(_position); onRender(); } Graphics::Surface *Window::getScreenshot() const { if (!_visible) { return nullptr; } _gfx->setViewport(_position); return _gfx->getViewportScreenshot(); } bool Window::isMouseInside() const { if (!_visible) { return false; } Common::Point mousePos = _cursor->getMousePosition(); return _position.contains(mousePos); } bool Window::isVisible() const { return _visible; } Common::Point Window::getRelativeMousePosition() const { Common::Point mousePos = _cursor->getMousePosition(); return mousePos - Common::Point(_position.left, _position.top); } void Window::handleMouseMove() { if (!_visible) { return; } if (isMouseInside()) { onMouseMove(getRelativeMousePosition()); } } void Window::handleClick() { if (!_visible) { return; } if (isMouseInside()) { onClick(getRelativeMousePosition()); } } void Window::handleRightClick() { if (!_visible) { return; } if (isMouseInside()) { onRightClick(getRelativeMousePosition()); } } void Window::handleDoubleClick() { if (!_visible) { return; } if (isMouseInside()) { onDoubleClick(getRelativeMousePosition()); } } } // End of namespace Stark