/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/resources/textureset.h" #include "engines/stark/debug.h" #include "engines/stark/formats/dds.h" #include "engines/stark/formats/tm.h" #include "engines/stark/formats/xrc.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/texture.h" #include "engines/stark/services/archiveloader.h" #include "engines/stark/services/services.h" #include "engines/stark/services/settings.h" #include "common/file.h" #include "common/compression/unzip.h" #include "image/png.h" namespace Stark { namespace Resources { TextureSet::~TextureSet() { delete _textureSet; } TextureSet::TextureSet(Object *parent, byte subType, uint16 index, const Common::String &name) : Object(parent, subType, index, name), _textureSet(nullptr) { _type = TYPE; } Gfx::TextureSet *TextureSet::getTexture() { return _textureSet; } void TextureSet::readData(Formats::XRCReadStream *stream) { _filename = Common::Path(stream->readString()); _archiveName = stream->getArchiveName(); } void TextureSet::onPostRead() { if (StarkSettings->isAssetsModEnabled() && StarkGfx->supportsModdedAssets()) { _textureSet = readOverrideDdsArchive(); } if (!_textureSet) { ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName); _textureSet = Formats::TextureSetReader::read(stream); delete stream; } } static Common::String stripExtension(const Common::String &filename) { if (filename.hasSuffixIgnoreCase(".bmp")) { return Common::String(filename.c_str(), filename.size() - 4); } return filename; } void TextureSet::extractArchive() { ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName); Formats::BiffArchive *archive = Formats::TextureSetReader::readArchive(stream); Common::Array textures = archive->listObjectsRecursive(); for (uint i = 0; i < textures.size(); i++) { Common::Path filename(Common::String::format( "dump/%s/%s.png", _filename.baseName().c_str(), stripExtension(textures[i]->getName()).c_str())); if (Common::File::exists(filename)) { continue; } Common::DumpFile out; if (!out.open(filename, true)) { warning("Unable to open file '%s' for writing", filename.toString().c_str()); return; } Graphics::Surface *surface = textures[i]->getSurface(); Image::writePNG(out, *surface); out.close(); surface->free(); delete surface; } delete archive; delete stream; } Gfx::TextureSet *TextureSet::readOverrideDdsArchive() { Common::Path archiveName = _filename.append(".zip"); debugC(kDebugModding, "Attempting to load %s", archiveName.toString().c_str()); Common::Archive *archive = Common::makeZipArchive(archiveName); if (!archive) { return nullptr; } Common::ArchiveMemberList files; archive->listMatchingMembers(files, "*.dds"); if (files.empty()) { warning("No DDS files found in archive %s", archiveName.toString().c_str()); delete archive; return nullptr; } uint loadedCount = 0; Gfx::TextureSet *textureSet = new Gfx::TextureSet(); for (Common::ArchiveMemberList::const_iterator it = files.begin(); it != files.end(); it++) { const Common::String &name = (*it)->getName(); debugC(kDebugModding, "Attempting to load texture %s", name.c_str()); Common::SeekableReadStream *ddsStream = (*it)->createReadStream(); if (!ddsStream) { warning("Unable to open %s for reading in %s", (*it)->getName().c_str(), archiveName.toString().c_str()); continue; } Formats::DDS dds; if (!dds.load(*ddsStream, name + " in " + archiveName.toString('/'))) { delete ddsStream; continue; } const Formats::DDS::MipMaps &mipmaps = dds.getMipMaps(); if (mipmaps.empty()) { warning("No mipmaps in %s", name.c_str()); delete ddsStream; continue; } Gfx::Texture *texture = StarkGfx->createTexture(); texture->setLevelCount(mipmaps.size()); for (uint i = 0; i < mipmaps.size(); i++) { texture->addLevel(i, &mipmaps[i]); } // Remove the .dds extension, add .bmp to match the names // used by the models. Common::String textureName = Common::String(name.c_str(), name.size() - 4); // Fix for loading one of Emma's textures in mods caused by inconsistent zip filename encoding // The original game uses a 1 byte character (\xe6 which is ae in CP1252) // \x91 is ae in CP437 and CP850 which is used by some compression utilities // \xc3\xa6 is the UTF-8 2-byte representation // Both get converted to the game's original encoding here if (textureName == "pupp\x91r" || textureName == "pupp\xc3\xa6r") { textureName = "pupp\xe6r"; } textureSet->addTexture(textureName + ".bmp", texture); delete ddsStream; loadedCount++; } debugC(kDebugModding, "Loaded %d textures from %s", loadedCount, archiveName.toString().c_str()); delete archive; return textureSet; } void TextureSet::printData() { debug("filename: %s", _filename.toString().c_str()); } } // End of namespace Resources } // End of namespace Stark