/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_PATH_H #define STARK_RESOURCES_PATH_H #include "common/rect.h" #include "math/vector3d.h" #include "common/str.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Formats { class XRCReadStream; } namespace Resources { /** * A path can be followed by an item in a location * * Path are made of a list of vertices. Two consecutive vertices delimit an edge. * Each vertex has a weight. A higher weight means a higher movement speed. */ class Path : public Object { public: static const Type::ResourceType TYPE = Type::kPath; enum SubType { kPath2D = 1, kPath3D = 2 }; /** Path factory */ static Object *construct(Object *parent, byte subType, uint16 index, const Common::String &name); Path(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Path(); // Resource API virtual void readData(Formats::XRCReadStream *stream) override; /** Get the edge count in the path */ virtual uint getEdgeCount() const = 0; /** * Get a unit vector pointing in the direction of an edge * * Only valid for 3D paths */ virtual Math::Vector3d getEdgeDirection(uint edgeIndex) const; /** Get the sort key to be used by the item following the path */ virtual float getSortKey() const; /** Get an edge's length */ float getWeightedEdgeLength(uint edgeIndex) const; /** Get the scene position from a position in an edge */ Math::Vector3d getWeightedPositionInEdge(uint edgeIndex, float positionInEdge); protected: void printData() override; float getEdgeLength(uint edgeIndex) const; virtual float getVertexWeight(uint vertexIndex) const = 0; virtual Math::Vector3d getVertexPosition(uint vertexIndex) const = 0; uint32 _field_30; }; /** * A 2D path for 2D items */ class Path2D : public Path { public: Path2D(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Path2D(); struct Vertex { float weight; Common::Point position; }; // Resource API void readData(Formats::XRCReadStream *stream) override; // Path API uint getEdgeCount() const override; protected: float getVertexWeight(uint vertexIndex) const override; Math::Vector3d getVertexPosition(uint vertexIndex) const override; private: // Resource API void printData() override; Common::Array _vertices; }; /** * A 3D path for 3D items */ class Path3D : public Path { public: Path3D(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Path3D(); struct Vertex { float weight; Math::Vector3d position; }; // Resource API void readData(Formats::XRCReadStream *stream) override; // Path API uint getEdgeCount() const override; float getSortKey() const override; Math::Vector3d getEdgeDirection(uint edgeIndex) const override; /** Get the full position in world coordinates of one of the vertices of the path */ Math::Vector3d getVertexPosition3D(uint vertexIndex, int32 *faceIndex); protected: float getVertexWeight(uint vertexIndex) const override; Math::Vector3d getVertexPosition(uint vertexIndex) const override; private: // Resource API void printData() override; Common::Array _vertices; float _sortKey; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_PATH_H