/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_LIGHT_H #define STARK_RESOURCES_LIGHT_H #include "common/str.h" #include "math/vector3d.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Formats { class XRCReadStream; } namespace Gfx { struct LightEntry; } namespace Resources { /** * A light source */ class Light : public Object { public: static const Type::ResourceType TYPE = Type::kLight; Light(Object *parent, byte subType, uint16 index, const Common::String &name); ~Light() override; // Resource API void readData(Formats::XRCReadStream *stream) override; void onPostRead() override; void saveLoad(ResourceSerializer *serializer) override; /** Get the rendering object used to represent this light */ Gfx::LightEntry *getLightEntry(); /** Change this light's diffuse color */ void setColor(int32 red, int32 green, int32 blue); /** Change this light's position, in world coordinates */ void setPosition(const Math::Vector3d &position); protected: void printData() override; Math::Vector3d _color; Math::Vector3d _position; Math::Vector3d _direction; float _innerConeAngle; float _outerConeAngle; float _falloffNear; float _falloffFar; float _multiplier; Gfx::LightEntry *_lightEntry; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_LIGHT_H