/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_ANIM_SCRIPT_H #define STARK_RESOURCES_ANIM_SCRIPT_H #include "common/str.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Formats { class XRCReadStream; } namespace Resources { class Anim; class AnimScriptItem; /** * Animation scripts control the currently displayed frame for images animation * resources. * * Animation scripts contain animation script items defining which frames * should be displayed and when. * * Animation scripts also allow to play sounds. */ class AnimScript : public Object { public: static const Type::ResourceType TYPE = Type::kAnimScript; AnimScript(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~AnimScript(); // Resource API void onAllLoaded() override; void onGameLoop() override; void saveLoad(ResourceSerializer *serializer) override; /** Go to a script item. Cancel any delay so that it is shown immediately. */ void goToScriptItem(AnimScriptItem *item); /** Is the current script item later in the script when compared to the specified one? */ bool hasReached(AnimScriptItem *item); /** Has the script completed playing the last script item at least once since started? */ bool isDone() const; protected: void goToNextItem(); int32 findItemIndex(AnimScriptItem *item); Anim *_anim; Common::Array _items; int32 _nextItemIndex; int32 _msecsToNextUpdate; bool _done; }; /** * Animation script element * * Has a type defining the operation to perform, * an argument and a duration. */ class AnimScriptItem : public Object { public: static const Type::ResourceType TYPE = Type::kAnimScriptItem; enum Opcodes { kDisplayFrame = 0, kPlayAnimSound = 1, kGoToItem = 2, kDisplayRandomFrame = 3, kSleepRandomDuration = 4, kPlayStockSound = 5 }; AnimScriptItem(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~AnimScriptItem(); // Resource API void readData(Formats::XRCReadStream *stream) override; /** Obtain the operation code */ uint32 getOpcode() const { return _opcode; } /** Obtain the operation parameter */ uint32 getOperand() const { return _operand; } /** Obtain the operation duration */ uint32 getDuration() const { return _duration; } protected: void printData() override; uint32 _opcode; uint32 _operand; uint32 _duration; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_ANIM_SCRIPT_H