/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "engines/stark/savemetadata.h" #include "engines/stark/stark.h" #include "engines/stark/services/stateprovider.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" namespace Stark { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_ASSETS_MOD, { _s("Load modded assets"), _s("Enable loading of external replacement assets."), "enable_assets_mod", true, 0, 0 } }, { GAMEOPTION_LINEAR_FILTERING, { _s("Enable linear filtering of the backgrounds images"), _s("When linear filtering is enabled the background graphics are smoother in full screen mode, at the cost of some details."), "use_linear_filtering", true, 0, 0 } }, { GAMEOPTION_FONT_ANTIALIASING, { _s("Enable font anti-aliasing"), _s("When font anti-aliasing is enabled, the text is smoother."), "enable_font_antialiasing", true, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class StarkMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "stark"; } Common::KeymapArray initKeymaps(const char *target) const override; const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } bool hasFeature(MetaEngineFeature f) const override { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportThumbnail) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportPlayTime) || (f == kSavesSupportCreationDate); } int getMaximumSaveSlot() const override { return 999; } SaveStateList listSaves(const char *target) const override { Common::StringArray filenames = StarkEngine::listSaveNames(target); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { int slot = StarkEngine::getSaveNameSlot(target, *filename); // Read the description from the save Common::String description; Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(*filename); if (save) { StateReadStream stream(save); description = stream.readString(); } saveList.push_back(SaveStateDescriptor(this, slot, description)); } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override { Common::String filename = StarkEngine::formatSaveName(target, slot); Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(filename); if (!save) { return SaveStateDescriptor(); } SaveStateDescriptor descriptor; descriptor.setSaveSlot(slot); SaveMetadata metadata; Common::ErrorCode readError = metadata.read(save, filename); if (readError != Common::kNoError) { delete save; return descriptor; } descriptor.setDescription(metadata.description); if (metadata.version >= 9) { Graphics::Surface *thumb = metadata.readGameScreenThumbnail(save); descriptor.setThumbnail(thumb); descriptor.setPlayTime(metadata.totalPlayTime); descriptor.setSaveDate(metadata.saveYear, metadata.saveMonth, metadata.saveDay); descriptor.setSaveTime(metadata.saveHour, metadata.saveMinute); } if (metadata.version >= 13) { descriptor.setAutosave(metadata.isAutoSave); } delete save; return descriptor; } bool removeSaveState(const char *target, int slot) const override { Common::String filename = StarkEngine::formatSaveName(target, slot); return g_system->getSavefileManager()->removeSavefile(filename); } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override { *engine = new StarkEngine(syst, desc); return Common::kNoError; } Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); if (saveGameIdx == kSavegameFilePattern) return Common::String::format("%s-###.tlj", target); else return StarkEngine::formatSaveName(target, saveGameIdx); } }; Common::KeymapArray StarkMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Stark; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "stark-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); // I18N: Opens in-game Diary act = new Action("DIARYMENU", _("Diary menu")); act->setCustomEngineActionEvent(kActionDiaryMenu); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); act = new Action("SAVEGAME", _("Save game")); act->setCustomEngineActionEvent(kActionSaveGame); act->addDefaultInputMapping("F2"); gameKeyMap->addAction(act); act = new Action("LOADGAME", _("Load game")); act->setCustomEngineActionEvent(kActionLoadGame); act->addDefaultInputMapping("F3"); gameKeyMap->addAction(act); // I18N: Opens in-game conversation log act = new Action("CONVOLOG", _("Conversation log")); act->setCustomEngineActionEvent(kActionConversationLog); act->addDefaultInputMapping("F4"); gameKeyMap->addAction(act); // I18N: Opens in-game Diary. April is the female protagonist name act = new Action("APRILSDIARY", _("April's diary (initially disabled)")); act->setCustomEngineActionEvent(kActionAprilsDiary); act->addDefaultInputMapping("F5"); gameKeyMap->addAction(act); act = new Action("VIDREPLAY", _("Video replay")); act->setCustomEngineActionEvent(kActionVideoReplay); act->addDefaultInputMapping("F6"); gameKeyMap->addAction(act); act = new Action("GAMESETTINGS", _("Game settings")); act->setCustomEngineActionEvent(kActionGameSettings); act->addDefaultInputMapping("F7"); gameKeyMap->addAction(act); act = new Action("SAVESCRNSHOT", _("Save screenshot")); act->setCustomEngineActionEvent(kActionSaveScreenshot); act->addDefaultInputMapping("F8"); gameKeyMap->addAction(act); act = new Action("TOGGLESUBS", _("Toggle subtitles")); act->setCustomEngineActionEvent(kActionToggleSubtitles); act->addDefaultInputMapping("F9"); gameKeyMap->addAction(act); act = new Action("QUITTOMENU", _("Quit to menu")); act->setCustomEngineActionEvent(kActionQuitToMenu); act->addDefaultInputMapping("F10"); gameKeyMap->addAction(act); act = new Action("CYCLEBACK", _("Cycle back through inventory cursor items")); act->setCustomEngineActionEvent(kActionCycleForwardInventory); act->addDefaultInputMapping("a"); act->addDefaultInputMapping("JOY_LEFT_TRIGGER"); gameKeyMap->addAction(act); act = new Action("CYCLEFORWARD", _("Cycle forward through inventory cursor items")); act->setCustomEngineActionEvent(kActionCycleBackInventory); act->addDefaultInputMapping("s"); act->addDefaultInputMapping("JOY_RIGHT_TRIGGER"); gameKeyMap->addAction(act); act = new Action("INVENTORY", _("Inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("i"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); // I18N: A popup on screen shows shows the exits act = new Action("DISPLAYEXITS", _("Display all exits on current location")); act->setCustomEngineActionEvent(kActionDisplayExits); act->addDefaultInputMapping("x"); act->addDefaultInputMapping("JOY_RIGHT_STICK"); gameKeyMap->addAction(act); act = new Action("EXITGAME", _("Exit game")); act->setCustomEngineActionEvent(kActionExitGame); act->addDefaultInputMapping("A+x"); act->addDefaultInputMapping("A+q"); gameKeyMap->addAction(act); act = new Action("PAUSE", _("Pause game")); act->setCustomEngineActionEvent(kActionPause); act->addDefaultInputMapping("p"); act->addDefaultInputMapping("JOY_LEFT_STICK"); gameKeyMap->addAction(act); act = new Action("SCROLLUPINV", _("Scroll up in inventory")); act->setCustomEngineActionEvent(kActionInventoryScrollUp); act->addDefaultInputMapping("PAGEUP"); act->addDefaultInputMapping("UP"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("SCROLLDOWNINV", _("Scroll down in inventory")); act->setCustomEngineActionEvent(kActionInventoryScrollDown); act->addDefaultInputMapping("PAGEDOWN"); act->addDefaultInputMapping("DOWN"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("SCROLLUPDILOG", _("Scroll up in your dialogues")); act->setCustomEngineActionEvent(kActionDialogueScrollUp); act->addDefaultInputMapping("PAGEUP"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("SCROLLDOWNDILOG", _("Scroll down in your dialogues")); act->setCustomEngineActionEvent(kActionDialogueScrollDown); act->addDefaultInputMapping("PAGEDOWN"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("SCROLLUPINVPREVDILOG", _("Go to next dialogue")); act->setCustomEngineActionEvent(kActionNextDialogue); act->addDefaultInputMapping("DOWN"); gameKeyMap->addAction(act); act = new Action("SCROLLDOWNINVNEXTDILOG", _("Go to previous dialogues")); act->setCustomEngineActionEvent(kActionPrevDialogue); act->addDefaultInputMapping("UP"); gameKeyMap->addAction(act); act = new Action("SELECTDILOG", _("Select dialogue")); act->setCustomEngineActionEvent(kActionSelectDialogue); act->addDefaultInputMapping("RETURN"); act->addDefaultInputMapping("KP_ENTER"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); act = new Action("SKIP", _("Skip video sequence or dialogue")); act->setCustomEngineActionEvent(kActionSkip); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_BACK"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } } // End of namespace Stark #if PLUGIN_ENABLED_DYNAMIC(STARK) REGISTER_PLUGIN_DYNAMIC(STARK, PLUGIN_TYPE_ENGINE, Stark::StarkMetaEngine); #else REGISTER_PLUGIN_STATIC(STARK, PLUGIN_TYPE_ENGINE, Stark::StarkMetaEngine); #endif