/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "sludge/event.h" #include "sludge/function.h" #include "sludge/graphics.h" #include "sludge/people.h" #include "sludge/saveload.h" #include "sludge/sound.h" #include "sludge/sludge.h" #include "sludge/sludger.h" #include "sludge/timing.h" namespace Sludge { extern VariableStack *noStack; int main_loop(Common::String filename) { if (!initSludge(filename)) { return 0; } g_sludge->_gfxMan->initGfx(); startNewFunctionNum(0, 0, NULL, noStack); g_sludge->_evtMan->startGame(); g_sludge->_timer->init(); while (!g_sludge->_evtMan->quit()) { g_sludge->_evtMan->checkInput(); g_sludge->_peopleMan->walkAllPeople(); if (g_sludge->_evtMan->handleInput()) { runAllFunctions(); handleSaveLoad(); } sludgeDisplay(); g_sludge->_soundMan->handleSoundLists(); g_sludge->_timer->waitFrame(); } killSludge(); // Load next game if (!g_sludge->launchNext.empty()) { Common::String name = g_sludge->launchNext; g_sludge->launchNext.clear(); main_loop(name); } return (0); } } // End of namespace Sludge