/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SKY_MUSIC_ADLIBMUSIC_H #define SKY_MUSIC_ADLIBMUSIC_H #include "sky/music/musicbase.h" namespace Audio { class Mixer; } namespace OPL { class OPL; } namespace Sky { class AdLibMusic : public MusicBase { public: AdLibMusic(Audio::Mixer *pMixer, Disk *pDisk); ~AdLibMusic() override; // AudioStream API void setVolume(uint16 param) override; private: OPL::OPL *_opl; uint8 *_initSequence; uint32 _sampleRate; void setupPointers() override; void setupChannels(uint8 *channelData) override; void startDriver() override; void premixerCall(int16 *buf, uint len); void onTimer(); }; } // End of namespace Sky #endif //ADLIBMUSIC_H