/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SHERLOCK_DETECTION_H #define SHERLOCK_DETECTION_H #include "engines/advancedDetector.h" namespace Sherlock { enum GameType { GType_SerratedScalpel = 0, GType_RoseTattoo = 1 }; struct SherlockGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; GameType gameID; }; #define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1 #define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2 #define GAMEOPTION_HELP_STYLE GUIO_GAMEOPTIONS3 #define GAMEOPTION_PORTRAITS_ON GUIO_GAMEOPTIONS4 #define GAMEOPTION_WINDOW_STYLE GUIO_GAMEOPTIONS5 #define GAMEOPTION_TRANSPARENT_WINDOWS GUIO_GAMEOPTIONS6 #ifdef USE_TTS #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS7 #endif } // End of namespace Sherlock #endif // SHERLOCK_DETECTION_H