/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_UTIL_H #define SCUMM_UTIL_H #include "common/scummsys.h" namespace Scumm { #define revBitMask(x) (0x80 >> (x)) /* Direction conversion functions (between old dir and new dir format) */ int newDirToOldDir(int dir); int oldDirToNewDir(int dir); int normalizeAngle(int dirType, int angle); int fromSimpleDir(int dirtype, int dir); int toSimpleDir(int dirtype, int dir); void assertRange(int min, int value, int max, const char *desc); void *reallocateArray(void *buffer, size_t count, size_t size); } // End of namespace Scumm #endif