/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* Sound engine */ #ifndef SCI_SOUND_AUDIO_H #define SCI_SOUND_AUDIO_H #include "sci/engine/vm_types.h" #include "audio/mixer.h" namespace Audio { class RewindableAudioStream; } // End of namespace Audio namespace Sci { enum AudioCommands { kSciAudioWPlay = 1, /* Loads an audio stream */ kSciAudioPlay = 2, /* Plays an audio stream */ kSciAudioStop = 3, /* Stops an audio stream */ kSciAudioPause = 4, /* Pauses an audio stream */ kSciAudioResume = 5, /* Resumes an audio stream */ kSciAudioPosition = 6, /* Return current position in audio stream */ kSciAudioRate = 7, /* Return audio rate */ kSciAudioVolume = 8, /* Return audio volume */ kSciAudioLanguage = 9, /* Return audio language */ kSciAudioCD = 10 /* Plays SCI1.1 CD audio */ }; #define AUDIO_VOLUME_MAX 127 class Resource; class ResourceId; class ResourceManager; class SegManager; class AudioPlayer { public: AudioPlayer(ResourceManager *resMan); ~AudioPlayer(); void setAudioRate(uint16 rate) { _audioRate = rate; } Audio::SoundHandle *getAudioHandle() { return &_audioHandle; } Audio::RewindableAudioStream *getAudioStream(uint32 number, uint32 volume, int *sampleLen); int getAudioPosition(); int startAudio(uint16 module, uint32 tuple); int wPlayAudio(uint16 module, uint32 tuple); void stopAudio(); void pauseAudio(); void resumeAudio(); void handleFanmadeSciAudio(reg_t sciAudioObject, SegManager *segMan); int audioCdPlay(int track, int start, int duration); void audioCdStop(); void audioCdUpdate(); int audioCdPosition(); void stopAllAudio(); void incrementPlayCounter(); uint16 getPlayCounter(); private: ResourceManager *_resMan; uint16 _audioRate; Audio::SoundHandle _audioHandle; Audio::Mixer *_mixer; uint32 _audioCdStart; bool _wPlayFlag; bool _initCD; uint16 _playCounter; }; } // End of namespace Sci #endif // SCI_SOUND_AUDIO_H