/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_VPAL_H #define SAGA2_VPAL_H #include "saga2/idtypes.h" namespace Saga2 { // Stores an RGB value struct gPaletteEntry { uint8 r, g, b; }; // An entire palette of 256 colors struct gPalette { gPaletteEntry entry[256]; void read(Common::InSaveFile *in); void write(Common::MemoryWriteStreamDynamic *out); }; typedef gPalette *gPalettePtr; /* ===================================================================== * Prototypes * ===================================================================== */ void LoadPalette(gPalette &palette); int32 ColorDistance(gPaletteEntry &c1, gPaletteEntry &c2); void CalcPens(gPalette &, gPaletteEntry *, gPen *, int16, bool); class PaletteManager { private: gPalette _currentPalette; gPalette _oldPalette, _destPalette, _quickPalette; int32 _startTime, _totalTime; public: gPalette _newPalette; gPalettePtr _midnightPalette, _noonPalette, _darkPalette; uint32 _prevLightLevel; PaletteManager(); //~PaletteManager() {} void assertCurrentPalette(); void loadPalettes(); void cleanupPalettes(); void beginFade(gPalettePtr newPalette, int32 fadeDuration); bool updatePalette(); void createPalette(gPalettePtr newP, gPalettePtr srcP, gPalettePtr dstP, int32 elapsedTime, int32 totalTime_); void setCurrentPalette(gPalettePtr newPal); void getCurrentPalette(gPalettePtr pal); void initPaletteState(); void lightsOut(); void quickSavePalette(); void quickRestorePalette(); void savePaletteState(Common::OutSaveFile *outS); void loadPaletteState(Common::InSaveFile *in); }; } // end of namespace Saga2 #endif