/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_SETUP_H #define SAGA2_SETUP_H namespace Saga2 { struct WindowDecoration; //If Defined Then It Will Print Status #define WriteStatus //Is Combat In Game Or Not #define Combat //Sets Up Ready Container View #define hasReadyContainers //If No Ready Containers Then Following Const's not needed // enum for the three levels in the trio view enum trioViews { kTrioTop, kTrioMid, kTrioBot }; struct ContainerInfo { int16 xPos; int16 yPos; int8 rows; int8 cols; }; // these consts are defined in objects.cpp // trio ready container consts extern const ContainerInfo trioReadyContInfo[]; // indiv ready container consts extern const ContainerInfo indivReadyContInfoTop; extern const ContainerInfo indivReadyContInfoBot; // char *fileName = "FTA.HRS"; // char *scriptsName = "SCRIPTS.HRS"; // char *soundsName = "FTASOUND.HRS"; // List of decorations for main window enum borderIDs { kMWBottomBorder = 0, kMWTopBorder, kMWLeftBorder, kMWRightBorder1, kMWRightBorder2, kMWRightBorder3 }; } // end of namespace Saga2 #endif