/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_PRIQUEUE_H #define SAGA2_PRIQUEUE_H namespace Saga2 { template class PriorityQueue { int16 _tail; // end index of queue ITEM _queue[size + 1]; static int16 parentIndex(int16 index) { return index >> 1; } static int16 child1Index(int16 index) { return index << 1; } static int16 child2Index(int16 index) { return (index >> 1) + 1; } public: PriorityQueue() { // constructor _tail = 1; } bool insert(ITEM &newItem); // insert an item bool remove(ITEM &result); // remove an item void clear() { _tail = 1; // clear the queue } int16 getCount() { return _tail - 1; } }; // Function to insert an element into the queue template bool PriorityQueue::insert(ITEM &newItem) { int16 index, parentIndex, newVal = (int)newItem; ITEM *qi, *parentItem; if (_tail >= size + 1) return false; for (index = _tail, qi = &_queue[index]; index > 1; index = parentIndex, qi = parentItem) { parentIndex = PriorityQueue::parentIndex(index); parentItem = &_queue[parentIndex]; if ((int)*parentItem <= newVal) break; *qi = *parentItem; } *qi = newItem; _tail++; return true; } // Function to remove the lowest element from the queue template bool PriorityQueue::remove(ITEM &result) { ITEM *item = &_queue[1], *child; int16 itemNum = 1, childNum, tailVal; if (_tail <= 1) return false; result = *item; _tail--; tailVal = (int)_queue[_tail]; for (;;) { childNum = child1Index(itemNum); if (childNum >= _tail) break; child = &_queue[childNum]; // Select the lowest of the two children if (childNum + 1 < _tail && (int)child[0] > (int)child[1]) { childNum++; child++; } if ((int)*child >= tailVal) break; *item = *child; item = child; itemNum = childNum; } if (itemNum != _tail) { *item = _queue[_tail]; } return true; } } // end of namepsace Saga2 #endif