/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #include "saga2/saga2.h" #include "saga2/fta.h" #include "saga2/mainmap.h" #include "saga2/timers.h" #include "saga2/vpal.h" namespace Saga2 { void parseCommandLine(int argc, char *argv[]) { warning("STUB: parseCommandLine()"); } void initCleanup() { warning("STUB: initCleanup()"); } bool initializeGame() { if (setupGame()) return true; return false; } void shutdownGame() { cleanupGame(); } bool initSystemTimer() { initTimer(); return true; } void cleanupSystemTimer() { cleanupTimer(); } void cleanupSystemTasks() { warning("STUB: cleanupSystemTasks()"); } void cleanupPaletteData() { g_vm->_pal->cleanupPalettes(); } } // end of namespace Saga2