/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_ANNOY_H #define SAGA2_ANNOY_H namespace Saga2 { //----------------------------------------------------------------------- // known annoying test sounds #define TEST_OPEN 1 #define TEST_CLOSE 2 #define TEST_USE 3 #define TEST_THROW 4 /* ===================================================================== * Imports * ===================================================================== */ class Location; /* ===================================================================== * Prototypes * ===================================================================== */ //----------------------------------------------------------------------- // play routines void playMusic(uint32 s); void playSound(uint32 s); void playSoundAt(uint32 s, Location playAt); void playSoundAt(uint32 s, Point32 playAt); void playVoice(uint32 s); bool sayVoiceAt(uint32 s[], Location l); bool sayVoiceAt(uint32 s[], Point32 l); void playLoop(uint32 s); void playLoopAt(uint32 s, Location l); void playLoopAt(uint32 s, Point32 l); void moveLoop(Point32 loc); //----------------------------------------------------------------------- // play routines for SAGA void PlaySound(char IDstr[]); void PlayVoice(char IDstr[]); void PlayLoop(char IDstr[]); void PlayMusic(char IDstr[]); void PlayLongSound(char IDstr[]); //----------------------------------------------------------------------- // general maintenance bool initAudio(); void startAudio(); void suspendAudio(); void resumeAudio(); void cleanupAudio(); void writeConfig(); void audioEventLoop(); bool stillDoingVoice(uint32 sampno); bool stillDoingVoice(uint32 s[]); //----------------------------------------------------------------------- // environmental sounds void audioEnvironmentUseSet(int16 audioSet, int32 auxID, Point32 relPos); void audioEnvironmentCheck(); void audioEnvironmentSetAggression(bool onOff); void audioEnvironmentSetDaytime(bool onOff); void audioEnvironmentSuspend(bool onOff); void audioEnvironmentSetWorld(int mapNum); //----------------------------------------------------------------------- // environmental music void clearActiveFactions(); void useActiveFactions(); } #endif //ANNOY_H