/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // RSC Resource file management module (SAGA 1, used in ITE) #include "saga/saga.h" #include "saga/resource.h" namespace Saga { void ResourceContext_RSC::processPatches(Resource *resource, const GamePatchDescription *patchFiles) { const GamePatchDescription *patchDescription; ResourceData *resourceData; // Process external patch files for (patchDescription = patchFiles; patchDescription && patchDescription->fileName; ++patchDescription) { if ((patchDescription->fileType & _fileType) != 0) { if (patchDescription->resourceId < _table.size()) { resourceData = &_table[patchDescription->resourceId]; // Check if we've already found a patch for this resource. One is enough. if (!resourceData->patchData) { resourceData->patchData = new PatchData(patchDescription->fileName); Common::SeekableReadStream *s = resourceData->patchData->getStream(); if (s) { resourceData->offset = 0; resourceData->size = s->size(); // The patched ITE file is in memory, so close the patch file resourceData->patchData->closeStream(); } else { delete resourceData->patchData; resourceData->patchData = nullptr; } } } } } } } // End of namespace Saga