/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SAGA_DETECTION_H #define SAGA_DETECTION_H #include "engines/advancedDetector.h" namespace Saga { enum GameIds { GID_ITE = 0, GID_IHNM = 1 }; enum GameFeatures { GF_ITE_FLOPPY = 1 << 0, GF_ITE_DOS_DEMO = 1 << 1, GF_EXTRA_ITE_CREDITS = 1 << 2, GF_8BIT_UNSIGNED_PCM = 1 << 3, GF_IHNM_COLOR_FIX = 1 << 4, GF_SOME_MAC_RESOURCES= 1 << 5, GF_AGA_GRAPHICS = 1 << 6, GF_ECS_GRAPHICS = 1 << 7, GF_INSTALLER = 1 << 8, GF_EMBED_FONT = 1 << 9, GF_POWERPACK_GFX = 1 << 10, }; enum GameFileTypes { // Common GAME_RESOURCEFILE = 1 << 0, // Game resources GAME_SCRIPTFILE = 1 << 1, // Game scripts GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games) GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version) // ITE specific GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild GAME_DEMOFILE = 1 << 6, // Early ITE demo GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version // IHNM specific GAME_MUSICFILE_FM = 1 << 8, // IHNM GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild GAME_PATCHFILE = 1 << 10 // IHNM patch file (patch.re_/patch.res) }; // Make sure to update ResourceLists in saga.cpp if this enum is reordered. enum GameResourceList : uint8 { RESOURCELIST_NONE = 0, RESOURCELIST_ITE, RESOURCELIST_ITE_ENGLISH_ECS, RESOURCELIST_ITE_GERMAN_AGA, RESOURCELIST_ITE_GERMAN_ECS, RESOURCELIST_ITE_DEMO, RESOURCELIST_IHNM, RESOURCELIST_IHNM_DEMO, RESOURCELIST_MAX }; // Make sure to update FontLists in font.cpp if this enum is reordered. enum GameFontList : uint8 { FONTLIST_NONE = 0, FONTLIST_ITE, FONTLIST_ITE_DEMO, FONTLIST_ITE_WIN_DEMO, FONTLIST_IHNM_DEMO, FONTLIST_IHNM_CD, FONTLIST_IHNM_ZH, FONTLIST_MAX }; // Make sure to update PatchLists in resource.cpp if this enum is reordered. enum GamePatchList : uint8 { PATCHLIST_NONE = 0, PATCHLIST_ITE, PATCHLIST_ITE_MAC, PATCHLIST_MAX }; // Make sure to update ITE_IntroLists in introproc_ite.cpp if this enum is reordered. enum GameIntroList : uint8 { INTROLIST_NONE = 0, INTROLIST_ITE_DEFAULT, INTROLIST_ITE_AMIGA_ENGLISH_ECS, INTROLIST_ITE_AMIGA_GERMAN_AGA, INTROLIST_ITE_AMIGA_GERMAN_ECS, INTROLIST_ITE_DOS_DEMO, INTROLIST_MAX }; struct SAGAGameDescription { ADGameDescription desc; int gameId; uint32 features; int startSceneNumber; GameResourceList resourceList; GameFontList fontList; GamePatchList patchList; GameIntroList introList; // Only used if GF_INSTALLER is set ADGameFileDescription filesInArchive[5]; uint32 sizeBuffer() const { uint32 ret = desc.sizeBuffer(); for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) { ret += filesInArchive[i].sizeBuffer(); } return ret; } void *toBuffer(void *buffer) { buffer = desc.toBuffer(buffer); for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) { buffer = filesInArchive[i].toBuffer(buffer); } return buffer; } }; #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1 } // End of namespace Saga #endif // SAGA_DETECTION_H