/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_DT_INTERNAL_H #define QDENGINE_DT_INTERNAL_H namespace QDEngine { typedef struct ImGuiImage { ImTextureID id; int width; int height; } ImGuiImage; enum { kDisplayQDA, kDisplayTGA, }; struct FileTree { Common::Path path; Common::String name; Common::Array children; int id; FileTree(Common::Path *p, Common::String n, bool node, int i); FileTree() { id = 0; } }; typedef struct ImGuiState { bool _showArchives = false; bool _showSceneObjects = false; bool _showScenePersonages = false; Common::HashMap _frames; Common::Path _fileToDisplay; Common::String _objectToDisplay; int _qdaToDisplayFrame = -1; int _qdaToDisplayFrameCount = 0; bool _qdaIsPlaying = false; int _qdaNextFrameTimestamp = 0; ImGuiTextFilter _nameFilter; FileTree _files; int _displayMode = -1; } ImGuiState; extern ImGuiState *_state; } #endif // QDENGINE_DT_INTERNAL_H