/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PRINCE_MHWANH_H #define PRINCE_MHWANH_H #include "image/image_decoder.h" #include "image/bmp.h" #include "graphics/surface.h" #include "resource.h" namespace Prince { class MhwanhDecoder : public Image::ImageDecoder { public: MhwanhDecoder(); ~MhwanhDecoder() override; // ImageDecoder API void destroy() override; bool loadStream(Common::SeekableReadStream &stream) override; Graphics::Surface *getSurface() const override { return _surface; } const byte *getPalette() const override { return _palette; } uint16 getPaletteCount() const { return kPaletteColorCount; } static const uint16 kPaletteColorCount = 256; private: Graphics::Surface *_surface; byte *_palette; }; } // End of namespace Prince #endif