/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "base/plugins.h" #include "playground3d/playground3d.h" static const PlainGameDescriptor playground3d_setting[] = { { "playground3d", "Playground 3d: the testing and playground environment for 3d renderers" }, { nullptr, nullptr } }; static const ADGameDescription playground3dDescriptions[] = { { "playground3d", "", AD_ENTRY1("PLAYGROUND3D", nullptr), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GUIO_NOLAUNCHLOAD) }, AD_TABLE_END_MARKER }; class Playground3dMetaEngineDetection : public AdvancedMetaEngineDetection { public: Playground3dMetaEngineDetection() : AdvancedMetaEngineDetection(playground3dDescriptions, playground3d_setting) { _md5Bytes = 512; } const char *getName() const override { return "playground3d"; } const char *getEngineName() const override { return "Playground 3d: the testing and playground environment for 3d renderers"; } const char *getOriginalCopyright() const override { return "Copyright (C) ScummVM"; } }; REGISTER_PLUGIN_STATIC(PLAYGROUND3D_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Playground3dMetaEngineDetection);