/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PETKA_SCREEN_H #define PETKA_SCREEN_H #include "graphics/screen.h" namespace Petka { class FlicDecoder; class PetkaEngine; class VideoSystem : public Graphics::Screen { public: explicit VideoSystem(PetkaEngine &vm); void updateTime(); void update() override; void addDirtyRect(const Common::Rect &rect) override; void addDirtyRect(Common::Point pos, Common::Rect rect); void addDirtyRect(Common::Point pos, FlicDecoder &flc); void addDirtyMskRects(Common::Point pos, FlicDecoder &flc); void addDirtyMskRects(FlicDecoder &flc); void setShake(bool shake); const Common::List &rects() const; private: PetkaEngine &_vm; uint32 _shakeTime; uint32 _time; bool _shake; bool _shift; bool _allowAddingRects; }; } // End of namespace Petka #endif