/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/config-manager.h" #include "common/file.h" #include "common/savefile.h" #include "pegasus/pegasus.h" #include "pegasus/detection.h" namespace Pegasus { bool PegasusEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool PegasusEngine::isDemo() const { return (_gameDescription->desc.flags & ADGF_DEMO) != 0; } bool PegasusEngine::isDVD() const { return (_gameDescription->desc.flags & ADGF_DVD) != 0; } bool PegasusEngine::isDVDDemo() const { return isDemo() && isDVD(); } bool PegasusEngine::isOldDemo() const { return isDemo() && !isDVD(); } bool PegasusEngine::isWindows() const { return _gameDescription->desc.platform == Common::kPlatformWindows; } bool PegasusEngine::isLinux() const { return _gameDescription->desc.platform == Common::kPlatformLinux; } } // End of namespace Pegasus class PegasusMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "pegasus"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Pegasus::PegasusGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override { return 999; } bool removeSaveState(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (saveGameIdx == kSavegameFilePattern) return Common::String::format("pegasus-*.sav"); Common::StringArray fileNames = Pegasus::PegasusEngine::listSaveFiles(); if (saveGameIdx < (int)fileNames.size()) return fileNames[saveGameIdx]; if (fileNames.empty()) return Common::String("pegasus-1.sav"); Common::String name = fileNames.back(); name.insertString("_last", name.size() - 4); return name; } }; bool PegasusMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } SaveStateList PegasusMetaEngine::listSaves(const char *target) const { // The original had no pattern, so the user must rename theirs // Note that we ignore the target because saves are compatible between // all versions Common::StringArray fileNames = Pegasus::PegasusEngine::listSaveFiles(); SaveStateList saveList; for (uint32 i = 0; i < fileNames.size(); i++) { // Isolate the description from the file name Common::String desc = fileNames[i].c_str() + 8; for (int j = 0; j < 4; j++) desc.deleteLastChar(); saveList.push_back(SaveStateDescriptor(this, i, desc)); } return saveList; } bool PegasusMetaEngine::removeSaveState(const char *target, int slot) const { // See listSaves() for info on the pattern Common::StringArray fileNames = Pegasus::PegasusEngine::listSaveFiles(); return g_system->getSavefileManager()->removeSavefile(fileNames[slot].c_str()); } Common::KeymapArray PegasusMetaEngine::initKeymaps(const char *target) const { return Pegasus::PegasusEngine::initKeymaps(); } Common::Error PegasusMetaEngine::createInstance(OSystem *syst, Engine **engine, const Pegasus::PegasusGameDescription *desc) const { *engine = new Pegasus::PegasusEngine(syst,desc); return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(PEGASUS) REGISTER_PLUGIN_DYNAMIC(PEGASUS, PLUGIN_TYPE_ENGINE, PegasusMetaEngine); #else REGISTER_PLUGIN_STATIC(PEGASUS, PLUGIN_TYPE_ENGINE, PegasusMetaEngine); #endif