/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NGI_FLOATERS_H #define NGI_FLOATERS_H #include "common/array.h" #include "common/ptr.h" namespace NGI { class StaticANIObject; class Scene; class ReactPolygonal; struct FloaterArray1 { int val1; int val2; FloaterArray1() { val1 = 0; val2 = 0; } }; struct FloaterArray2 { StaticANIObject *ani; int val2; int val3; int val4; int val5; int val6; int val7; int val8; double val9; double val11; int val13; int countdown; int val15; int fflags; FloaterArray2() : ani(nullptr), val2(0), val3(0), val4(0), val5(0), val6(0), val7(0), val8(0), val9(0.0), val11(0.0), val13(0), countdown(0), val15(0), fflags(0) {} }; class Floaters { public: Common::ScopedPtr _hRgn; Common::Array _array1; Common::Array _array2; void init(GameVar *var); void genFlies(Scene *sc, int x, int y, int priority, int flags); void update(); void stopAll(); }; } // End of namespace NGI #endif /* NGI_FLOATERS_H */