/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NEVERHOOD_SMACKERPLAYER_H #define NEVERHOOD_SMACKERPLAYER_H #include "video/smk_decoder.h" #include "neverhood/neverhood.h" #include "neverhood/entity.h" #include "neverhood/subtitles.h" namespace Neverhood { class Scene; class Palette; class SmackerPlayer; class SmackerSurface : public BaseSurface { public: SmackerSurface(NeverhoodEngine *vm); void draw() override; void setSmackerFrame(const Graphics::Surface *smackerFrame); void unsetSmackerFrame(); void renderSubtitles(); protected: const Graphics::Surface *_smackerFrame; Common::ScopedPtr _subtitles; uint32 frameNumber; friend class SmackerPlayer; }; class SmackerDoubleSurface : public SmackerSurface { public: SmackerDoubleSurface(NeverhoodEngine *vm); void draw() override; }; class NeverhoodSmackerDecoder : public Video::SmackerDecoder { public: void forceSeekToFrame(uint frame); }; class SmackerPlayer : public Entity { public: SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused = false); ~SmackerPlayer() override; Common::SharedPtr getSurface() { return _smackerSurface; } void open(uint32 fileHash, bool keepLastFrame); void close(); void gotoFrame(int frameNumber); uint32 getFrameCount(); uint32 getFrameNumber(); uint getStatus(); void setDrawPos(int16 x, int16 y); void rewind(); bool isDone() { return getFrameNumber() + 1 == getFrameCount(); } NeverhoodSmackerDecoder *getSmackerDecoder() const { return _smackerDecoder; } protected: Scene *_scene; Palette *_palette; NeverhoodSmackerDecoder *_smackerDecoder; Common::SharedPtr _smackerSurface; uint32 _fileHash; bool _smackerFirst; bool _doubleSurface; Common::SeekableReadStream *_stream; bool _keepLastFrame; bool _videoDone; bool _paused; int _drawX, _drawY; void update(); void updateFrame(); void updatePalette(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SMACKERPLAYER_H */