/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/input.h" #include "engines/nancy/state/scene.h" #include "common/translation.h" #include "common/config-manager.h" #include "graphics/scaler.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_PLAYER_SPEECH, { _s("Player Speech"), _s("Enable player speech. Only works if speech is enabled in the Audio settings."), "player_speech", true, 0, 0 } }, { GAMEOPTION_CHARACTER_SPEECH, { _s("Character Speech"), _s("Enable NPC speech. Only works if speech is enabled in the Audio settings."), "character_speech", true, 0, 0 } }, { GAMEOPTION_AUTO_MOVE, { _s("Auto Move"), _s("Automatically rotate the viewport when the mouse reaches an edge."), "auto_move", true, 0, 0 } }, { GAMEOPTION_FIX_SOFTLOCKS, { _s("Fix softlocks"), _s("Fix instances where missing something earlier in the game blocks you from progressing any further."), "softlocks_fix", true, 0, 0 } }, { GAMEOPTION_FIX_ANNOYANCES, { _s("Fix annoyances"), _s("Fix various minor annoyances."), "annoyances_fix", true, 0, 0 } }, { GAMEOPTION_NANCY2_TIMER, { _s("Extend endgame timer"), _s("Get a little more time before failing the final puzzle. This is an official patch by HeR Interactive."), "final_timer", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class NancyMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "nancy"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Nancy::NancyGameDescription *gd) const override; int getMaximumSaveSlot() const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; void getSavegameThumbnail(Graphics::Surface &thumb) override; void registerDefaultSettings(const Common::String &target) const override; const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override; }; Common::KeymapArray NancyMetaEngine::initKeymaps(const char *target) const { Common::KeymapArray keymaps = MetaEngine::initKeymaps(target); Nancy::InputManager::initKeymaps(keymaps, target); return keymaps; } bool NancyMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsLoadingDuringStartup) || checkExtendedSaves(f); } Common::Error NancyMetaEngine::createInstance(OSystem *syst, Engine **engine, const Nancy::NancyGameDescription *gd) const { if (gd) { *engine = Nancy::NancyEngine::create(gd->gameType, syst, gd); } if (gd) { return Common::kNoError; } else { return Common::Error(); } } int NancyMetaEngine::getMaximumSaveSlot() const { int r = ConfMan.getInt("nancy_max_saves"); return r ? r : AdvancedMetaEngine::getMaximumSaveSlot(); } SaveStateDescriptor NancyMetaEngine::querySaveMetaInfos(const char *target, int slot) const { SaveStateDescriptor ret = AdvancedMetaEngine::querySaveMetaInfos(target, slot); if (slot == getMaximumSaveSlot()) { // We do not allow the second chance slot to be overwritten ret.setWriteProtectedFlag(true); } return ret; } void NancyMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) { if (Nancy::g_nancy->getState() == Nancy::NancyState::kLoadSave) { // Do not screenshot the screen if we're in the engine's original menus, // since that would just screenshot the menu itself if (Nancy::State::Scene::hasInstance()) { Graphics::ManagedSurface &screenshot = Nancy::State::Scene::instance().getLastScreenshot(); if (!screenshot.empty() && createThumbnail(&thumb, &screenshot)) { return; } } } // Make sure we always trigger a screen redraw to support second chance saves Graphics::ManagedSurface screenshotSurf; Nancy::g_nancy->_graphics->screenshotScreen(screenshotSurf); if (!screenshotSurf.empty() && createThumbnail(&thumb, &screenshotSurf)) { return; } } void NancyMetaEngine::registerDefaultSettings(const Common::String &target) const { ConfMan.registerDefault("music_volume", 54 * 255 / 100); ConfMan.registerDefault("speech_volume", 54 * 255 / 100); ConfMan.registerDefault("sfx_volume", 51 * 255 / 100); ConfMan.registerDefault("subtitles", true); ConfMan.registerDefault("player_speech", true); ConfMan.registerDefault("character_speech", true); ConfMan.registerDefault("nancy_max_saves", 999); } const ADExtraGuiOptionsMap *NancyMetaEngine::getAdvancedExtraGuiOptions() const { return optionsList; } #if PLUGIN_ENABLED_DYNAMIC(NANCY) REGISTER_PLUGIN_DYNAMIC(NANCY, PLUGIN_TYPE_ENGINE, NancyMetaEngine); #else REGISTER_PLUGIN_STATIC(NANCY, PLUGIN_TYPE_ENGINE, NancyMetaEngine); #endif