/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_DECOMPRESS_H #define NANCY_DECOMPRESS_H #include "common/scummsys.h" namespace Common { class ReadStream; class WriteStream; class MemoryWriteStream; } namespace Nancy { class Decompressor { public: Decompressor(); ~Decompressor(); // Decompresses data from input until the end of the stream // The output stream must have the right size for the decompressed data bool decompress(Common::SeekableReadStream &input, Common::MemoryWriteStream &output); private: enum { kBufSize = 4096, kBufStart = 4078 }; void init(Common::SeekableReadStream &input, Common::WriteStream &output); bool readByte(byte &b); bool writeByte(byte b); byte _buf[kBufSize]; uint _bufpos; bool _err; byte _val; Common::WriteStream *_output; byte *_input; byte *_pos; byte *_end; }; } // End of namespace Nancy #endif // NANCY_DECOMPRESS_H