/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "gui/message.h" #include "gui/saveload.h" #include "mtropolis/mtropolis.h" #include "mtropolis/render.h" #include "mtropolis/runtime.h" namespace MTropolis { CompoundVarSaver::CompoundVarSaver(Runtime *runtime, RuntimeObject *object) : _runtime(runtime), _object(object) { } bool CompoundVarSaver::writeSave(Common::WriteStream *stream) { if (_object == nullptr || !_object->isModifier()) return false; Modifier *modifier = static_cast(_object); Common::SharedPtr saveLoad = modifier->getSaveLoad(_runtime); if (!saveLoad) return false; saveLoad->save(modifier, stream); return !stream->err(); } SaveLoadHooks::~SaveLoadHooks() { } void SaveLoadHooks::onLoad(Runtime *runtime, Modifier *saveLoadModifier, Modifier *varModifier) { } void SaveLoadHooks::onSave(Runtime *runtime, Modifier *saveLoadModifier, Modifier *varModifier) { } SaveLoadMechanismHooks::~SaveLoadMechanismHooks() { } bool SaveLoadMechanismHooks::canSaveNow(Runtime *runtime) { return false; } Common::SharedPtr SaveLoadMechanismHooks::createSaveWriter(Runtime *runtime) { return nullptr; } bool MTropolisEngine::promptSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride) { Common::String desc; int slot; Common::SharedPtr dialog(new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true)); slot = dialog->runModalWithCurrentTarget(); desc = dialog->getResultString(); if (desc.empty()) { // create our own description for the saved game, the user didn't enter it desc = dialog->createDefaultSaveDescription(slot); } if (slot < 0) return true; Common::String saveFileName = getSaveStateName(slot); return save(writer, screenshotOverride, saveFileName, desc); } bool MTropolisEngine::save(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &saveFileName, const Common::String &desc) { Common::SharedPtr out(_saveFileMan->openForSaving(saveFileName, false)); ISaveWriter *oldWriter = _saveWriter; _saveWriter = writer; saveGameStream(out.get(), false); _saveWriter = oldWriter; getMetaEngine()->appendExtendedSave(out.get(), getTotalPlayTime(), desc, false); return true; } bool MTropolisEngine::namedSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &fileName) { return save(writer, screenshotOverride, getUnpromptedSaveFileName(fileName), fileName); } bool MTropolisEngine::promptLoad(ISaveReader *reader) { Common::String desc; int slot; { Common::SharedPtr dialog(new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false)); slot = dialog->runModalWithCurrentTarget(); } if (slot < 0) return true; Common::String saveFileName = getSaveStateName(slot); return load(reader, saveFileName); } bool MTropolisEngine::load(ISaveReader *reader, const Common::String &saveFileName) { Common::SharedPtr in(_saveFileMan->openForLoading(saveFileName)); if (!in) { warning("An error occurred while attempting to open save file '%s'", saveFileName.c_str()); return false; } uint32 signature = in->readUint32BE(); uint32 saveFileVersion = in->readUint32BE(); if (in->err()) { GUI::MessageDialog dialog(_("Failed to read version information from save file")); dialog.runModal(); warning("An error occurred while reading the save file version from '%s'", saveFileName.c_str()); return false; } if (signature != kSavegameSignature) { GUI::MessageDialog dialog(_("Failed to load save, the save file doesn't contain valid version information.")); dialog.runModal(); warning("Save file '%s' version is above the current save file version", saveFileName.c_str()); return false; } if (saveFileVersion > kCurrentSaveFileVersion) { GUI::MessageDialog dialog(_("Saved game was created with a newer version of ScummVM. Unable to load.")); dialog.runModal(); warning("Save file '%s' version is above the current save file version", saveFileName.c_str()); return false; } if (saveFileVersion < kEarliestSupportedSaveFileVersion) { GUI::MessageDialog dialog(_("Saved game was created with an earlier, incompatible version of ScummVM. Unable to load.")); dialog.runModal(); warning("An error occurred while reading file '%s'", saveFileName.c_str()); return false; } if (!reader->readSave(in.get(), saveFileVersion)) { GUI::MessageDialog dialog(_("Failed to load save, an error occurred when reading the save game data.")); dialog.runModal(); warning("An error occurred while reading file '%s'", saveFileName.c_str()); return false; } return true; } Common::String MTropolisEngine::getUnpromptedSaveFileName(const Common::String &fileName) { return _targetName + "." + toCaseInsensitive(fileName); } bool MTropolisEngine::namedLoad(ISaveReader *reader, const Common::String &fileName) { return load(reader, getUnpromptedSaveFileName(fileName)); } bool MTropolisEngine::autoSave(ISaveWriter *writer) { ISaveWriter *oldWriter = _saveWriter; bool oldIsTriggeredAutosave = _isTriggeredAutosave; _saveWriter = writer; _isTriggeredAutosave = true; saveAutosaveIfEnabled(); _saveWriter = oldWriter; _isTriggeredAutosave = oldIsTriggeredAutosave; return true; } const Graphics::Surface *MTropolisEngine::getSavegameScreenshot() const { const Graphics::ManagedSurface *screenshotOverride = _runtime->getSaveScreenshotOverride().get(); if (screenshotOverride) return &screenshotOverride->rawSurface(); else { Window *mainWindow = _runtime->getMainWindow().lock().get(); if (!mainWindow) return nullptr; return mainWindow->getSurface().get()->surfacePtr(); } } Common::Error MTropolisEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { ISaveWriter *saveWriter = _saveWriter; Common::SharedPtr mechanismHookWriter; if (!saveWriter) { for (Common::SharedPtr &hooks : _runtime->getHacks().saveLoadMechanismHooks) { if (hooks->canSaveNow(_runtime.get())) { mechanismHookWriter = hooks->createSaveWriter(_runtime.get()); saveWriter = mechanismHookWriter.get(); break; } } } if (!saveWriter) return Common::Error(Common::kWritingFailed, Common::convertFromU32String(_("An internal error occurred while attempting to write save game data"))); assert(saveWriter); stream->writeUint32BE(kSavegameSignature); stream->writeUint32BE(kCurrentSaveFileVersion); if (!saveWriter->writeSave(stream) || stream->err()) return Common::Error(Common::kWritingFailed, Common::convertFromU32String(_("An error occurred while writing the save game"))); return Common::kNoError; } bool MTropolisEngine::canSaveAutosaveCurrently() { // Triggered autosaves are always safe if (_isTriggeredAutosave) return true; return canSaveGameStateCurrently(); } bool MTropolisEngine::canSaveGameStateCurrently(Common::U32String *msg) { if (!_runtime->isIdle()) return false; for (Common::SharedPtr &hooks : _runtime->getHacks().saveLoadMechanismHooks) { if (hooks->canSaveNow(_runtime.get())) return true; } return false; } } // End of namespace MTropolis