/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MTROPOLIS_MTROPOLIS_H #define MTROPOLIS_MTROPOLIS_H #include "engines/engine.h" #include "common/random.h" #include "mtropolis/detection.h" #include "mtropolis/saveload.h" /** * This is the namespace of the mTropolis engine. * * Status of this engine: * * Supports some games, tends to be buggy outside of those. * Requires a boot list to start a game due to complex installer * configurations. * * Games using this engine: * - Obsidian * - Muppet Treasure Island */ namespace MTropolis { class Runtime; class RuntimeObject; class MTropolisEngine : public ::Engine, public ISaveUIProvider, public ILoadUIProvider, public IAutoSaveProvider { protected: // Engine APIs Common::Error run() override; public: MTropolisEngine(OSystem *syst, const MTropolisGameDescription *gameDesc); ~MTropolisEngine() override; bool hasFeature(EngineFeature f) const override; //void syncSoundSettings() override; const MTropolisGameDescription *_gameDescription; uint32 getGameID() const; Common::Platform getPlatform() const; bool promptSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride) override; bool namedSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &fileName) override; bool autoSave(ISaveWriter *writer) override; bool promptLoad(ISaveReader *reader) override; bool namedLoad(ISaveReader *reader, const Common::String &fileName) override; const Graphics::Surface *getSavegameScreenshot() const; Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override; bool canSaveAutosaveCurrently() override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; public: void handleEvents(); protected: void pauseEngineIntern(bool pause) override; private: bool save(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &fileName, const Common::String &desc); bool load(ISaveReader *reader, const Common::String &fileName); Common::String getUnpromptedSaveFileName(const Common::String &fileName); static const uint kCurrentSaveFileVersion = 2; static const uint kEarliestSupportedSaveFileVersion = 2; static const uint kSavegameSignature = 0x6d545356; // mTSV ISaveWriter *_saveWriter; bool _isTriggeredAutosave; Common::ScopedPtr _runtime; }; } // End of namespace MTropolis #endif /* MTROPOLIS_MTROPOLIS_H */