/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MTROPOLIS_COROUTINE_MANAGER_H #define MTROPOLIS_COROUTINE_MANAGER_H #include "mtropolis/coroutine_protos.h" namespace MTropolis { struct CoroutineStackFrame2; struct CompiledCoroutine; struct ICoroutineCompiler; struct CoroutineParamsBase; struct ICoroutineManager { virtual ~ICoroutineManager(); virtual void registerCoroutine(CompiledCoroutine **compiledCoroPtr) = 0; virtual void compileCoroutine(CompiledCoroutine **compiledCoroPtr, CoroutineCompileFunction_t compileFunction, bool isVoidReturn) = 0; static ICoroutineManager *create(); }; } // End of namespace MTropolis #endif